UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFakeThread Member List

This is the complete list of members for FFakeThread, including all inherited members.

bIsSuspendedFFakeThreadprotected
Create(class FRunnable *InRunnable, const TCHAR *ThreadName, uint32 InStackSize=0, EThreadPriority InThreadPri=TPri_Normal, uint64 InThreadAffinityMask=FPlatformAffinity::GetNoAffinityMask(), EThreadCreateFlags InCreateFlags=EThreadCreateFlags::None)FRunnableThreadstatic
CreateInternal(FRunnable *InRunnable, const TCHAR *InThreadName, uint32 InStackSize, EThreadPriority InThreadPri, uint64 InThreadAffinityMask, EThreadCreateFlags InCreateFlags=EThreadCreateFlags::None) overrideFFakeThreadinlinevirtual
FakeIdReservedBitFFakeThreadstatic
FFakeThread()FFakeThreadinline
FreeTls()FRunnableThreadprotected
FRunnableThread()FRunnableThread
GetRunnableThread()FRunnableThreadinlinestatic
GetThreadID() constFRunnableThreadinline
GetThreadName() constFRunnableThreadinline
GetThreadPriority() constFRunnableThreadinline
GetThreadType() const overrideFFakeThreadinlinevirtual
GetTlsSlot()FRunnableThreadstatic
Kill(bool bShouldWait) overrideFFakeThreadinlinevirtual
RunnableFRunnableThreadprotected
SetThreadAffinity(const FThreadAffinity &Affinity)FRunnableThreadinlinevirtual
SetThreadPriority(EThreadPriority NewPriority) overrideFFakeThreadinlinevirtual
SetTls()FRunnableThreadprotected
SingleThreadRunnableFFakeThreadprotected
Suspend(bool bShouldPause) overrideFFakeThreadinlinevirtual
ThreadAffinityMaskFRunnableThreadprotected
ThreadIDFRunnableThreadprotected
ThreadInitSyncEventFRunnableThreadprotected
ThreadNameFRunnableThreadprotected
ThreadPriorityFRunnableThreadprotected
ThreadType enum nameFRunnableThread
Tick() overrideFFakeThreadinlinevirtual
WaitForCompletion() overrideFFakeThreadinlinevirtual
~FFakeThread()FFakeThreadinlinevirtual
~FRunnableThread()FRunnableThreadvirtual