UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFieldSystemMetaData Class Referenceabstract

#include <FieldSystem.h>

+ Inheritance diagram for FFieldSystemMetaData:

Public Types

enum  EMetaType {
  ECommandData_None = 0 , ECommandData_ProcessingResolution , ECommandData_Results , ECommandData_Iteration ,
  ECommandData_Culling , ECommandData_Filter
}
 

Public Member Functions

virtual ~FFieldSystemMetaData ()
 
virtual EMetaType Type () const =0
 
virtual FFieldSystemMetaDataNewCopy () const =0
 

Detailed Description

MetaData

Metadata is used to attach state based information to the field evaluation pipeline. Contexts and Commands can store metadata that can be used by the Evaluate() of the field node, or during the processing of the command.

Member Enumeration Documentation

◆ EMetaType

Enumerator
ECommandData_None 
ECommandData_ProcessingResolution 
ECommandData_Results 
ECommandData_Iteration 
ECommandData_Culling 
ECommandData_Filter 

Constructor & Destructor Documentation

◆ ~FFieldSystemMetaData()

virtual FFieldSystemMetaData::~FFieldSystemMetaData ( )
inlinevirtual

Member Function Documentation

◆ NewCopy()

◆ Type()


The documentation for this class was generated from the following file: