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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FieldSystem.h>
Inheritance diagram for FFieldSystemMetaData:Public Types | |
| enum | EMetaType { ECommandData_None = 0 , ECommandData_ProcessingResolution , ECommandData_Results , ECommandData_Iteration , ECommandData_Culling , ECommandData_Filter } |
Public Member Functions | |
| virtual | ~FFieldSystemMetaData () |
| virtual EMetaType | Type () const =0 |
| virtual FFieldSystemMetaData * | NewCopy () const =0 |
MetaData
Metadata is used to attach state based information to the field evaluation pipeline. Contexts and Commands can store metadata that can be used by the Evaluate() of the field node, or during the processing of the command.
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inlinevirtual |
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pure virtual |