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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FileMessageAttachment.h>
Inheritance diagram for FFileMessageAttachment:Public Member Functions | |
| FFileMessageAttachment (const FString &InFilename) | |
| FFileMessageAttachment (const FString &InFilename, bool InAutoDeleteFile) | |
| ~FFileMessageAttachment () | |
| virtual FArchive * | CreateReader () override |
Public Member Functions inherited from IMessageAttachment | |
| virtual | ~IMessageAttachment () |
Implements a message attachment whose data is held in a file.
WARNING: Message attachments do not work yet for out of process messages.
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inline |
Creates and initializes a new instance.
| Filename | The full name and path of the file. |
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inline |
Creates and initializes a new instance.
| Filename | The full name and path of the file. |
| AutoDeleteFile | Whether to delete the file when this attachment is destroyed. |
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inline |
Destructor.
Creates an archive reader to the data.
The caller is responsible for deleting the returned object.
Implements IMessageAttachment.