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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshBatch.h>
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| bool | IsBound () const |
| FGPUSceneWriteDelegate * | operator-> () const |
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| class | FGPUSceneWriteDelegate |
Abstract reference to a GPUSceneWriteDelegate, such that implementation details can be left to the renderer. Only contains a raw pointer and performs no life-time management, instead it relies on being constructed by FGPUSceneWriteDelegate which will use AllocateOneFrameResource to ensure a lifetime compatible with mesh batches.
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