UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUSceneWriteDelegateRef Class Reference

#include <MeshBatch.h>

Public Member Functions

bool IsBound () const
 
FGPUSceneWriteDelegateoperator-> () const
 

Friends

class FGPUSceneWriteDelegate
 

Detailed Description

Abstract reference to a GPUSceneWriteDelegate, such that implementation details can be left to the renderer. Only contains a raw pointer and performs no life-time management, instead it relies on being constructed by FGPUSceneWriteDelegate which will use AllocateOneFrameResource to ensure a lifetime compatible with mesh batches.

Member Function Documentation

◆ IsBound()

bool FGPUSceneWriteDelegateRef::IsBound ( ) const
inline

◆ operator->()

FGPUSceneWriteDelegate * FGPUSceneWriteDelegateRef::operator-> ( ) const
inline

Friends And Related Symbol Documentation

◆ FGPUSceneWriteDelegate


The documentation for this class was generated from the following file: