#include <DragAndDrop.h>
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| SLATECORE_API | FGameDragDropOperation () |
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| virtual SLATECORE_API FVector2D | GetDecoratorPosition () const override |
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| SLATECORE_API | FDragDropOperation () |
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| virtual SLATECORE_API | ~FDragDropOperation () |
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| template<class TType > |
| bool | IsOfType () const |
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| virtual bool | AffectedByPointerEvent (const FPointerEvent &PointerEvent) |
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| virtual SLATECORE_API void | OnDrop (bool bDropWasHandled, const FPointerEvent &MouseEvent) |
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| virtual SLATECORE_API void | OnDragged (const class FDragDropEvent &DragDropEvent) |
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| virtual SLATECORE_API FCursorReply | OnCursorQuery () |
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| virtual TSharedPtr< SWidget > | GetDefaultDecorator () const |
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| virtual SLATECORE_API void | SetDecoratorVisibility (bool bVisible) |
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| virtual bool | IsExternalOperation () const |
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| virtual bool | IsWindowlessOperation () const |
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| SLATECORE_API void | SetCursorOverride (TOptional< EMouseCursor::Type > CursorType) |
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| virtual bool | IsOfTypeImpl (const FString &Type) const |
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| TSharedRef< FDragDropOperation, Mode > | AsShared () |
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| TSharedRef< FDragDropOperation const, Mode > | AsShared () const |
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| TSharedRef< SubobjectType, Mode > | AsSharedSubobject (SubobjectType *SubobjectPtr) const |
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| TWeakPtr< FDragDropOperation, Mode > | AsWeak () |
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| TWeakPtr< FDragDropOperation const, Mode > | AsWeak () const |
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| TWeakPtr< SubobjectType, Mode > | AsWeakSubobject (SubobjectType *SubobjectPtr) const |
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| void | UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const |
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| void | UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const |
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| UE_FORCEINLINE_HINT bool | DoesSharedInstanceExist () const |
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◆ FGameDragDropOperation()
| FGameDragDropOperation::FGameDragDropOperation |
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◆ GetDecoratorPosition()
| FVector2D FGameDragDropOperation::GetDecoratorPosition |
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const |
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overridevirtual |
Gets the desired position of the decorator in absolute space.
Reimplemented from FDragDropOperation.
◆ DecoratorPosition
| FVector2D FGameDragDropOperation::DecoratorPosition |
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protected |
The absolute position of the decorator.
The documentation for this class was generated from the following files: