UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerCategory Member List

This is the complete list of members for FGameplayDebuggerCategory, including all inherited members.

AddShape(const FGameplayDebuggerShape &Shape)FGameplayDebuggerCategory
AddTextLine(const FString &TextLine)FGameplayDebuggerCategory
AGameplayDebuggerCategoryReplicatorFGameplayDebuggerCategoryfriend
AsShared()TSharedFromThis< FGameplayDebuggerAddonBase >inline
AsShared() constTSharedFromThis< FGameplayDebuggerAddonBase >inline
AsSharedSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
AsWeak()TSharedFromThis< FGameplayDebuggerAddonBase >inline
AsWeak() constTSharedFromThis< FGameplayDebuggerAddonBase >inline
AsWeakSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
bAllowLocalDataCollectionFGameplayDebuggerCategoryprotected
BindKeyPress(FName KeyName, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)FGameplayDebuggerAddonBaseinlineprotected
BindKeyPress(FName KeyName, FGameplayDebuggerInputModifier KeyModifer, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)FGameplayDebuggerAddonBaseinlineprotected
BindKeyPress(const FGameplayDebuggerInputHandlerConfig &InputConfig, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)FGameplayDebuggerAddonBaseinlineprotected
bShowCategoryNameFGameplayDebuggerCategoryprotected
bShowDataPackReplicationFGameplayDebuggerCategoryprotected
bShowOnlyWithDebugActorFGameplayDebuggerCategoryprotected
bShowUpdateTimerFGameplayDebuggerCategoryprotected
CollectData(APlayerController *OwnerPC, AActor *DebugActor)FGameplayDebuggerCategoryvirtual
CollectDataIntervalFGameplayDebuggerCategoryprotected
CreateDebugSceneProxy(const UPrimitiveComponent *InComponent, FDebugDrawDelegateHelper *&OutDelegateHelper)FGameplayDebuggerCategoryvirtual
DoesSharedInstanceExist() constTSharedFromThis< FGameplayDebuggerAddonBase >inline
DrawCategory(APlayerController *OwnerPC, FGameplayDebuggerCanvasContext &CanvasContext)FGameplayDebuggerCategory
DrawData(APlayerController *OwnerPC, FGameplayDebuggerCanvasContext &CanvasContext)FGameplayDebuggerCategoryvirtual
FGameplayDebuggerAddonManagerFGameplayDebuggerCategoryfriend
FGameplayDebuggerCategory()FGameplayDebuggerCategory
FGameplayDebuggerNetPackFGameplayDebuggerCategoryfriend
FindLocalDebugActor() constFGameplayDebuggerAddonBaseprotected
ForceImmediateCollect()FGameplayDebuggerCategoryinlineprotected
GetCategoryName() constFGameplayDebuggerCategoryinline
GetDataPackHeaderCopy(int32 DataPackId) constFGameplayDebuggerCategoryinline
GetDataPackProgress(int32 DataPackId) constFGameplayDebuggerCategoryinline
GetDataWorld(const APlayerController *OwnerPC, const AActor *DebugActor) constFGameplayDebuggerAddonBase
GetInputHandler(int32 HandlerId)FGameplayDebuggerAddonBaseinline
GetInputHandlerDescription(int32 HandlerId) constFGameplayDebuggerAddonBase
GetNumDataPacks() constFGameplayDebuggerCategoryinline
GetNumInputHandlers() constFGameplayDebuggerAddonBaseinline
GetReplicatedLinesCopy() constFGameplayDebuggerCategoryinline
GetReplicatedShapesCopy() constFGameplayDebuggerCategoryinline
GetReplicator() constFGameplayDebuggerAddonBaseprotected
GetSceneProxyViewFlag() constFGameplayDebuggerCategoryprotected
GetViewPoint(const APlayerController *OwnerPC, FVector &OutViewLocation, FVector &OutViewDirection) constFGameplayDebuggerCategoryprotected
GetWorldFromReplicator() constFGameplayDebuggerAddonBase
IsCategoryAuth() constFGameplayDebuggerCategoryinline
IsCategoryEnabled() constFGameplayDebuggerCategoryinline
IsCategoryHeaderVisible() constFGameplayDebuggerCategoryinline
IsCategoryLocal() constFGameplayDebuggerCategoryinline
IsDataPackReplicating(int32 DataPackId) constFGameplayDebuggerCategoryinline
IsLocationInViewCone(const FVector &ViewLocation, const FVector &ViewDirection, const FVector &TargetLocation)FGameplayDebuggerCategoryprotectedstatic
IsSimulateInEditor()FGameplayDebuggerAddonBasestatic
MarkDataPackDirty(int32 DataPackId)FGameplayDebuggerCategoryprotected
MarkRenderStateDirty()FGameplayDebuggerCategoryprotected
OnDataPackReplicated(int32 DataPackId)FGameplayDebuggerCategoryvirtual
OnGameplayDebuggerActivated()FGameplayDebuggerAddonBasevirtual
OnGameplayDebuggerDeactivated()FGameplayDebuggerAddonBasevirtual
operator=(TSharedFromThis const &)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected
ResetReplicatedData()FGameplayDebuggerCategoryprotected
SetDataPackReplication(T *DataPackAddr, EGameplayDebuggerDataPack Flags=EGameplayDebuggerDataPack::ResetOnTick)FGameplayDebuggerCategoryinlineprotected
SharedThis(OtherType *ThisPtr)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotectedstatic
SharedThis(const OtherType *ThisPtr)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotectedstatic
ShouldCollectDataOnClient() constFGameplayDebuggerCategoryinline
ShouldDrawCategory(bool bHasDebugActor) constFGameplayDebuggerCategoryinline
ShouldDrawReplicationStatus() constFGameplayDebuggerCategoryinline
TSharedFromThis()TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected
TSharedFromThis(TSharedFromThis const &)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected
UpdateWeakReferenceInternal(TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
UpdateWeakReferenceInternal(TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
~FGameplayDebuggerAddonBase()FGameplayDebuggerAddonBaseinlinevirtual
~FGameplayDebuggerCategory()FGameplayDebuggerCategoryvirtual
~TSharedFromThis()TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected