| AddShape(const FGameplayDebuggerShape &Shape) | FGameplayDebuggerCategory | |
| AddTextLine(const FString &TextLine) | FGameplayDebuggerCategory | |
| AGameplayDebuggerCategoryReplicator | FGameplayDebuggerCategory | friend |
| AsShared() | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| AsShared() const | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| AsSharedSubobject(SubobjectType *SubobjectPtr) const | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| AsWeak() | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| AsWeak() const | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| AsWeakSubobject(SubobjectType *SubobjectPtr) const | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| bAllowLocalDataCollection | FGameplayDebuggerCategory | protected |
| BindKeyPress(FName KeyName, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local) | FGameplayDebuggerAddonBase | inlineprotected |
| BindKeyPress(FName KeyName, FGameplayDebuggerInputModifier KeyModifer, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local) | FGameplayDebuggerAddonBase | inlineprotected |
| BindKeyPress(const FGameplayDebuggerInputHandlerConfig &InputConfig, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local) | FGameplayDebuggerAddonBase | inlineprotected |
| bShowCategoryName | FGameplayDebuggerCategory | protected |
| bShowDataPackReplication | FGameplayDebuggerCategory | protected |
| bShowOnlyWithDebugActor | FGameplayDebuggerCategory | protected |
| bShowUpdateTimer | FGameplayDebuggerCategory | protected |
| CollectData(APlayerController *OwnerPC, AActor *DebugActor) | FGameplayDebuggerCategory | virtual |
| CollectDataInterval | FGameplayDebuggerCategory | protected |
| CreateDebugSceneProxy(const UPrimitiveComponent *InComponent, FDebugDrawDelegateHelper *&OutDelegateHelper) | FGameplayDebuggerCategory | virtual |
| DoesSharedInstanceExist() const | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| DrawCategory(APlayerController *OwnerPC, FGameplayDebuggerCanvasContext &CanvasContext) | FGameplayDebuggerCategory | |
| DrawData(APlayerController *OwnerPC, FGameplayDebuggerCanvasContext &CanvasContext) | FGameplayDebuggerCategory | virtual |
| FGameplayDebuggerAddonManager | FGameplayDebuggerCategory | friend |
| FGameplayDebuggerCategory() | FGameplayDebuggerCategory | |
| FGameplayDebuggerNetPack | FGameplayDebuggerCategory | friend |
| FindLocalDebugActor() const | FGameplayDebuggerAddonBase | protected |
| ForceImmediateCollect() | FGameplayDebuggerCategory | inlineprotected |
| GetCategoryName() const | FGameplayDebuggerCategory | inline |
| GetDataPackHeaderCopy(int32 DataPackId) const | FGameplayDebuggerCategory | inline |
| GetDataPackProgress(int32 DataPackId) const | FGameplayDebuggerCategory | inline |
| GetDataWorld(const APlayerController *OwnerPC, const AActor *DebugActor) const | FGameplayDebuggerAddonBase | |
| GetInputHandler(int32 HandlerId) | FGameplayDebuggerAddonBase | inline |
| GetInputHandlerDescription(int32 HandlerId) const | FGameplayDebuggerAddonBase | |
| GetNumDataPacks() const | FGameplayDebuggerCategory | inline |
| GetNumInputHandlers() const | FGameplayDebuggerAddonBase | inline |
| GetReplicatedLinesCopy() const | FGameplayDebuggerCategory | inline |
| GetReplicatedShapesCopy() const | FGameplayDebuggerCategory | inline |
| GetReplicator() const | FGameplayDebuggerAddonBase | protected |
| GetSceneProxyViewFlag() const | FGameplayDebuggerCategory | protected |
| GetViewPoint(const APlayerController *OwnerPC, FVector &OutViewLocation, FVector &OutViewDirection) const | FGameplayDebuggerCategory | protected |
| GetWorldFromReplicator() const | FGameplayDebuggerAddonBase | |
| IsCategoryAuth() const | FGameplayDebuggerCategory | inline |
| IsCategoryEnabled() const | FGameplayDebuggerCategory | inline |
| IsCategoryHeaderVisible() const | FGameplayDebuggerCategory | inline |
| IsCategoryLocal() const | FGameplayDebuggerCategory | inline |
| IsDataPackReplicating(int32 DataPackId) const | FGameplayDebuggerCategory | inline |
| IsLocationInViewCone(const FVector &ViewLocation, const FVector &ViewDirection, const FVector &TargetLocation) | FGameplayDebuggerCategory | protectedstatic |
| IsSimulateInEditor() | FGameplayDebuggerAddonBase | static |
| MarkDataPackDirty(int32 DataPackId) | FGameplayDebuggerCategory | protected |
| MarkRenderStateDirty() | FGameplayDebuggerCategory | protected |
| OnDataPackReplicated(int32 DataPackId) | FGameplayDebuggerCategory | virtual |
| OnGameplayDebuggerActivated() | FGameplayDebuggerAddonBase | virtual |
| OnGameplayDebuggerDeactivated() | FGameplayDebuggerAddonBase | virtual |
| operator=(TSharedFromThis const &) | TSharedFromThis< FGameplayDebuggerAddonBase > | inlineprotected |
| ResetReplicatedData() | FGameplayDebuggerCategory | protected |
| SetDataPackReplication(T *DataPackAddr, EGameplayDebuggerDataPack Flags=EGameplayDebuggerDataPack::ResetOnTick) | FGameplayDebuggerCategory | inlineprotected |
| SharedThis(OtherType *ThisPtr) | TSharedFromThis< FGameplayDebuggerAddonBase > | inlineprotectedstatic |
| SharedThis(const OtherType *ThisPtr) | TSharedFromThis< FGameplayDebuggerAddonBase > | inlineprotectedstatic |
| ShouldCollectDataOnClient() const | FGameplayDebuggerCategory | inline |
| ShouldDrawCategory(bool bHasDebugActor) const | FGameplayDebuggerCategory | inline |
| ShouldDrawReplicationStatus() const | FGameplayDebuggerCategory | inline |
| TSharedFromThis() | TSharedFromThis< FGameplayDebuggerAddonBase > | inlineprotected |
| TSharedFromThis(TSharedFromThis const &) | TSharedFromThis< FGameplayDebuggerAddonBase > | inlineprotected |
| UpdateWeakReferenceInternal(TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| UpdateWeakReferenceInternal(TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const | TSharedFromThis< FGameplayDebuggerAddonBase > | inline |
| ~FGameplayDebuggerAddonBase() | FGameplayDebuggerAddonBase | inlinevirtual |
| ~FGameplayDebuggerCategory() | FGameplayDebuggerCategory | virtual |
| ~TSharedFromThis() | TSharedFromThis< FGameplayDebuggerAddonBase > | inlineprotected |