UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerExtension Member List

This is the complete list of members for FGameplayDebuggerExtension, including all inherited members.

AsShared()TSharedFromThis< FGameplayDebuggerAddonBase >inline
AsShared() constTSharedFromThis< FGameplayDebuggerAddonBase >inline
AsSharedSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
AsWeak()TSharedFromThis< FGameplayDebuggerAddonBase >inline
AsWeak() constTSharedFromThis< FGameplayDebuggerAddonBase >inline
AsWeakSubobject(SubobjectType *SubobjectPtr) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
BindKeyPress(FName KeyName, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)FGameplayDebuggerAddonBaseinlineprotected
BindKeyPress(FName KeyName, FGameplayDebuggerInputModifier KeyModifer, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)FGameplayDebuggerAddonBaseinlineprotected
BindKeyPress(const FGameplayDebuggerInputHandlerConfig &InputConfig, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)FGameplayDebuggerAddonBaseinlineprotected
DoesSharedInstanceExist() constTSharedFromThis< FGameplayDebuggerAddonBase >inline
FindLocalDebugActor() constFGameplayDebuggerAddonBaseprotected
GetDataWorld(const APlayerController *OwnerPC, const AActor *DebugActor) constFGameplayDebuggerAddonBase
GetDescription() constFGameplayDebuggerExtensionvirtual
GetInputHandler(int32 HandlerId)FGameplayDebuggerAddonBaseinline
GetInputHandlerDescription(int32 HandlerId) constFGameplayDebuggerAddonBase
GetNumInputHandlers() constFGameplayDebuggerAddonBaseinline
GetPlayerController() constFGameplayDebuggerExtensionprotected
GetReplicator() constFGameplayDebuggerAddonBaseprotected
GetWorldFromReplicator() constFGameplayDebuggerAddonBase
IsLocal() constFGameplayDebuggerExtension
IsSimulateInEditor()FGameplayDebuggerAddonBasestatic
OnActivated()FGameplayDebuggerExtensionvirtual
OnDeactivated()FGameplayDebuggerExtensionvirtual
OnGameplayDebuggerActivated() overrideFGameplayDebuggerExtensionvirtual
OnGameplayDebuggerDeactivated() overrideFGameplayDebuggerExtensionvirtual
operator=(TSharedFromThis const &)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected
SharedThis(OtherType *ThisPtr)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotectedstatic
SharedThis(const OtherType *ThisPtr)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotectedstatic
TSharedFromThis()TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected
TSharedFromThis(TSharedFromThis const &)TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected
UpdateWeakReferenceInternal(TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
UpdateWeakReferenceInternal(TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) constTSharedFromThis< FGameplayDebuggerAddonBase >inline
~FGameplayDebuggerAddonBase()FGameplayDebuggerAddonBaseinlinevirtual
~FGameplayDebuggerExtension()FGameplayDebuggerExtensioninlinevirtual
~TSharedFromThis()TSharedFromThis< FGameplayDebuggerAddonBase >inlineprotected