UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerExtension Class Reference

#include <GameplayDebuggerExtension.h>

+ Inheritance diagram for FGameplayDebuggerExtension:

Public Member Functions

virtual ~FGameplayDebuggerExtension ()
 
virtual GAMEPLAYDEBUGGER_API void OnGameplayDebuggerActivated () override
 
virtual GAMEPLAYDEBUGGER_API void OnGameplayDebuggerDeactivated () override
 
virtual GAMEPLAYDEBUGGER_API FString GetDescription () const
 
virtual GAMEPLAYDEBUGGER_API void OnActivated ()
 
virtual GAMEPLAYDEBUGGER_API void OnDeactivated ()
 
GAMEPLAYDEBUGGER_API bool IsLocal () const
 
- Public Member Functions inherited from FGameplayDebuggerAddonBase
virtual ~FGameplayDebuggerAddonBase ()
 
int32 GetNumInputHandlers () const
 
FGameplayDebuggerInputHandlerGetInputHandler (int32 HandlerId)
 
GAMEPLAYDEBUGGER_API FString GetInputHandlerDescription (int32 HandlerId) const
 
GAMEPLAYDEBUGGER_API UWorldGetWorldFromReplicator () const
 
GAMEPLAYDEBUGGER_API UWorldGetDataWorld (const APlayerController *OwnerPC, const AActor *DebugActor) const
 
- Public Member Functions inherited from TSharedFromThis< FGameplayDebuggerAddonBase >
TSharedRef< FGameplayDebuggerAddonBase, Mode > AsShared ()
 
TSharedRef< FGameplayDebuggerAddonBase const, Mode > AsShared () const
 
TSharedRef< SubobjectType, Mode > AsSharedSubobject (SubobjectType *SubobjectPtr) const
 
TWeakPtr< FGameplayDebuggerAddonBase, Mode > AsWeak ()
 
TWeakPtr< FGameplayDebuggerAddonBase const, Mode > AsWeak () const
 
TWeakPtr< SubobjectType, Mode > AsWeakSubobject (SubobjectType *SubobjectPtr) const
 
void UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const
 
void UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const
 
UE_FORCEINLINE_HINT bool DoesSharedInstanceExist () const
 

Protected Member Functions

GAMEPLAYDEBUGGER_API APlayerControllerGetPlayerController () const
 
- Protected Member Functions inherited from FGameplayDebuggerAddonBase
GAMEPLAYDEBUGGER_API AActorFindLocalDebugActor () const
 
GAMEPLAYDEBUGGER_API AGameplayDebuggerCategoryReplicatorGetReplicator () const
 
template<class UserClass >
bool BindKeyPress (FName KeyName, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)
 
template<class UserClass >
bool BindKeyPress (FName KeyName, FGameplayDebuggerInputModifier KeyModifer, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)
 
template<class UserClass >
bool BindKeyPress (const FGameplayDebuggerInputHandlerConfig &InputConfig, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)
 
- Protected Member Functions inherited from TSharedFromThis< FGameplayDebuggerAddonBase >
 TSharedFromThis ()
 
 TSharedFromThis (TSharedFromThis const &)
 
UE_FORCEINLINE_HINT TSharedFromThisoperator= (TSharedFromThis const &)
 
 ~TSharedFromThis ()
 

Additional Inherited Members

- Static Public Member Functions inherited from FGameplayDebuggerAddonBase
static GAMEPLAYDEBUGGER_API bool IsSimulateInEditor ()
 
- Static Protected Member Functions inherited from TSharedFromThis< FGameplayDebuggerAddonBase >
static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > SharedThis (OtherType *ThisPtr)
 
static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > SharedThis (const OtherType *ThisPtr)
 

Constructor & Destructor Documentation

◆ ~FGameplayDebuggerExtension()

virtual FGameplayDebuggerExtension::~FGameplayDebuggerExtension ( )
inlinevirtual

Member Function Documentation

◆ GetDescription()

FString FGameplayDebuggerExtension::GetDescription ( ) const
virtual

[LOCAL] description for gameplay debugger's header row, newline character is ignored

Reimplemented in FGameplayDebuggerExtension_HUD, and FGameplayDebuggerExtension_Spectator.

◆ GetPlayerController()

APlayerController * FGameplayDebuggerExtension::GetPlayerController ( ) const
protected

get player controller owning gameplay debugger tool

◆ IsLocal()

bool FGameplayDebuggerExtension::IsLocal ( ) const

check if extension is created for local player

◆ OnActivated()

void FGameplayDebuggerExtension::OnActivated ( )
virtual

[LOCAL] called when added to debugger tool or tool is activated

Reimplemented in FGameplayDebuggerExtension_HUD.

◆ OnDeactivated()

void FGameplayDebuggerExtension::OnDeactivated ( )
virtual

[LOCAL] called when removed from debugger tool or tool is deactivated

Reimplemented in FGameplayDebuggerExtension_HUD, and FGameplayDebuggerExtension_Spectator.

◆ OnGameplayDebuggerActivated()

void FGameplayDebuggerExtension::OnGameplayDebuggerActivated ( )
overridevirtual

[ALL] called when gameplay debugger is activated

Reimplemented from FGameplayDebuggerAddonBase.

◆ OnGameplayDebuggerDeactivated()

void FGameplayDebuggerExtension::OnGameplayDebuggerDeactivated ( )
overridevirtual

[ALL] called when gameplay debugger is deactivated

Reimplemented from FGameplayDebuggerAddonBase.


The documentation for this class was generated from the following files: