UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerExtension_HUD Class Reference

#include <GameplayDebuggerExtension_HUD.h>

+ Inheritance diagram for FGameplayDebuggerExtension_HUD:

Public Member Functions

 FGameplayDebuggerExtension_HUD ()
 
virtual void OnActivated () override
 
virtual void OnDeactivated () override
 
virtual FString GetDescription () const override
 
- Public Member Functions inherited from FGameplayDebuggerExtension
virtual ~FGameplayDebuggerExtension ()
 
virtual GAMEPLAYDEBUGGER_API void OnGameplayDebuggerActivated () override
 
virtual GAMEPLAYDEBUGGER_API void OnGameplayDebuggerDeactivated () override
 
GAMEPLAYDEBUGGER_API bool IsLocal () const
 
- Public Member Functions inherited from FGameplayDebuggerAddonBase
virtual ~FGameplayDebuggerAddonBase ()
 
int32 GetNumInputHandlers () const
 
FGameplayDebuggerInputHandlerGetInputHandler (int32 HandlerId)
 
GAMEPLAYDEBUGGER_API FString GetInputHandlerDescription (int32 HandlerId) const
 
GAMEPLAYDEBUGGER_API UWorldGetWorldFromReplicator () const
 
GAMEPLAYDEBUGGER_API UWorldGetDataWorld (const APlayerController *OwnerPC, const AActor *DebugActor) const
 
- Public Member Functions inherited from TSharedFromThis< FGameplayDebuggerAddonBase >
TSharedRef< FGameplayDebuggerAddonBase, Mode > AsShared ()
 
TSharedRef< FGameplayDebuggerAddonBase const, Mode > AsShared () const
 
TSharedRef< SubobjectType, Mode > AsSharedSubobject (SubobjectType *SubobjectPtr) const
 
TWeakPtr< FGameplayDebuggerAddonBase, Mode > AsWeak ()
 
TWeakPtr< FGameplayDebuggerAddonBase const, Mode > AsWeak () const
 
TWeakPtr< SubobjectType, Mode > AsWeakSubobject (SubobjectType *SubobjectPtr) const
 
void UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const
 
void UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const
 
UE_FORCEINLINE_HINT bool DoesSharedInstanceExist () const
 

Static Public Member Functions

static TSharedRef< FGameplayDebuggerExtensionMakeInstance ()
 
- Static Public Member Functions inherited from FGameplayDebuggerAddonBase
static GAMEPLAYDEBUGGER_API bool IsSimulateInEditor ()
 

Protected Member Functions

void ToggleGameHUD ()
 
void ToggleDebugMessages ()
 
void SetGameHUDEnabled (bool bEnable)
 
void SetDebugMessagesEnabled (bool bEnable)
 
- Protected Member Functions inherited from FGameplayDebuggerExtension
GAMEPLAYDEBUGGER_API APlayerControllerGetPlayerController () const
 
- Protected Member Functions inherited from FGameplayDebuggerAddonBase
GAMEPLAYDEBUGGER_API AActorFindLocalDebugActor () const
 
GAMEPLAYDEBUGGER_API AGameplayDebuggerCategoryReplicatorGetReplicator () const
 
template<class UserClass >
bool BindKeyPress (FName KeyName, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)
 
template<class UserClass >
bool BindKeyPress (FName KeyName, FGameplayDebuggerInputModifier KeyModifer, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)
 
template<class UserClass >
bool BindKeyPress (const FGameplayDebuggerInputHandlerConfig &InputConfig, UserClass *KeyHandlerObject, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc, EGameplayDebuggerInputMode InputMode=EGameplayDebuggerInputMode::Local)
 
- Protected Member Functions inherited from TSharedFromThis< FGameplayDebuggerAddonBase >
 TSharedFromThis ()
 
 TSharedFromThis (TSharedFromThis const &)
 
UE_FORCEINLINE_HINT TSharedFromThisoperator= (TSharedFromThis const &)
 
 ~TSharedFromThis ()
 

Protected Attributes

uint32 bWantsHUDEnabled: 1
 
uint32 bIsGameHUDEnabled: 1
 
uint32 bAreDebugMessagesEnabled: 1
 
uint32 bPrevDebugMessagesEnabled: 1
 
uint32 bIsCachedDescriptionValid: 1
 
int32 HudBindingIdx
 
int32 MessagesBindingIdx
 
FString CachedDescription
 

Additional Inherited Members

- Static Protected Member Functions inherited from TSharedFromThis< FGameplayDebuggerAddonBase >
static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > SharedThis (OtherType *ThisPtr)
 
static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > SharedThis (const OtherType *ThisPtr)
 

Constructor & Destructor Documentation

◆ FGameplayDebuggerExtension_HUD()

FGameplayDebuggerExtension_HUD::FGameplayDebuggerExtension_HUD ( )

Member Function Documentation

◆ GetDescription()

FString FGameplayDebuggerExtension_HUD::GetDescription ( ) const
overridevirtual

[LOCAL] description for gameplay debugger's header row, newline character is ignored

Reimplemented from FGameplayDebuggerExtension.

◆ MakeInstance()

TSharedRef< FGameplayDebuggerExtension > FGameplayDebuggerExtension_HUD::MakeInstance ( )
static

◆ OnActivated()

void FGameplayDebuggerExtension_HUD::OnActivated ( )
overridevirtual

[LOCAL] called when added to debugger tool or tool is activated

Reimplemented from FGameplayDebuggerExtension.

◆ OnDeactivated()

void FGameplayDebuggerExtension_HUD::OnDeactivated ( )
overridevirtual

[LOCAL] called when removed from debugger tool or tool is deactivated

Reimplemented from FGameplayDebuggerExtension.

◆ SetDebugMessagesEnabled()

void FGameplayDebuggerExtension_HUD::SetDebugMessagesEnabled ( bool  bEnable)
protected

◆ SetGameHUDEnabled()

void FGameplayDebuggerExtension_HUD::SetGameHUDEnabled ( bool  bEnable)
protected

◆ ToggleDebugMessages()

void FGameplayDebuggerExtension_HUD::ToggleDebugMessages ( )
protected

◆ ToggleGameHUD()

void FGameplayDebuggerExtension_HUD::ToggleGameHUD ( )
protected

Member Data Documentation

◆ bAreDebugMessagesEnabled

uint32 FGameplayDebuggerExtension_HUD::bAreDebugMessagesEnabled
protected

◆ bIsCachedDescriptionValid

uint32 FGameplayDebuggerExtension_HUD::bIsCachedDescriptionValid
mutableprotected

◆ bIsGameHUDEnabled

uint32 FGameplayDebuggerExtension_HUD::bIsGameHUDEnabled
protected

◆ bPrevDebugMessagesEnabled

uint32 FGameplayDebuggerExtension_HUD::bPrevDebugMessagesEnabled
protected

◆ bWantsHUDEnabled

uint32 FGameplayDebuggerExtension_HUD::bWantsHUDEnabled
protected

◆ CachedDescription

FString FGameplayDebuggerExtension_HUD::CachedDescription
mutableprotected

◆ HudBindingIdx

int32 FGameplayDebuggerExtension_HUD::HudBindingIdx
protected

◆ MessagesBindingIdx

int32 FGameplayDebuggerExtension_HUD::MessagesBindingIdx
protected

The documentation for this class was generated from the following files: