◆ FGameplayMediaEncoderModule()
| FGameplayMediaEncoderModule::FGameplayMediaEncoderModule |
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◆ ~FGameplayMediaEncoderModule()
| FGameplayMediaEncoderModule::~FGameplayMediaEncoderModule |
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◆ ShutdownModule()
| void FGameplayMediaEncoderModule::ShutdownModule |
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Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
◆ StartupModule()
| void FGameplayMediaEncoderModule::StartupModule |
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inlineoverridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
The documentation for this class was generated from the following file: