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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GenericPlatformBackgroundHttp.h>
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| static BACKGROUNDHTTP_API void | Initialize () |
| static BACKGROUNDHTTP_API void | Shutdown () |
| static BACKGROUNDHTTP_API FBackgroundHttpManagerPtr | CreatePlatformBackgroundHttpManager () |
| static BACKGROUNDHTTP_API FBackgroundHttpRequestPtr | ConstructBackgroundRequest () |
| static BACKGROUNDHTTP_API FBackgroundHttpResponsePtr | ConstructBackgroundResponse (int32 ResponseCode, const FString &TempFilePath) |
Generic version of Background Http implementations for platforms that don't need a special implementation Intended usage is to use FPlatformBackgroundHttp instead of FGenericPlatformHttp On platforms without a specific implementation, you should still use FPlatformBackgroundHttp and it will call into these functions
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Creates a new Background Http request instance for the current platform that will continue to download when the application is in the background
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Creates a new Background Http Response instance for the current platform This normally is called by the request and associated with itself.
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Creates a platform-specific Background HTTP manager. Un-implemented platforms should create a FGenericPlatformBackgroundHttpManager
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Platform initialization step
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Platform shutdown step