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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderCompilerMemoryLimit.h>
Public Member Functions | |
| FGenericResourceProcessTreeMemory (const FGenericResourceProcessTreeMemory &)=delete | |
| FGenericResourceProcessTreeMemory & | operator= (const FGenericResourceProcessTreeMemory &)=delete |
| FGenericResourceProcessTreeMemory ()=default | |
| ~FGenericResourceProcessTreeMemory ()=default | |
| void | AddRootProcessId (uint32 ProcessId) |
| void | Reset () |
| bool | TryGetMemoryUsage (FPlatformProcessMemoryStats &OutStats) |
Wrapper for measuring memory of a process tree. This is only available on Windows and acts as a placeholder on other platforms.
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| void FGenericResourceProcessTreeMemory::Reset | ( | ) |
| bool FGenericResourceProcessTreeMemory::TryGetMemoryUsage | ( | FPlatformProcessMemoryStats & | OutStats | ) |