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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FGestureRecognizer, including all inherited members.
| AnchorDistanceSq | FGestureRecognizer | protected |
| AnchorPoints | FGestureRecognizer | protected |
| bIsReadyForFlick | FGestureRecognizer | protected |
| bIsReadyForPinch | FGestureRecognizer | protected |
| CurrentGestureValues | FGestureRecognizer | protected |
| DetectGestures(const FVector(&Touches)[EKeys::NUM_TOUCH_KEYS], class UPlayerInput *PlayerInput, float DeltaTime) | FGestureRecognizer | |
| FGestureRecognizer() | FGestureRecognizer | inline |
| FlickCurrent | FGestureRecognizer | protected |
| FlickTime | FGestureRecognizer | protected |
| HandleGesture(class UPlayerInput *PlayerInput, FKey Gesture, bool bStarted, bool bEnded) | FGestureRecognizer | protected |
| LastPinchPoint_End | FGestureRecognizer | protected |
| LastPinchPoint_Start | FGestureRecognizer | protected |
| PreviousTouchCount | FGestureRecognizer | protected |
| SetAnchorDistanceSquared(const FVector2D FirstPoint, const FVector2D SecontPoint) | FGestureRecognizer | |
| StartAngle | FGestureRecognizer | protected |