#include <GestureRecognizer.h>
◆ FGestureRecognizer()
| FGestureRecognizer::FGestureRecognizer |
( |
| ) |
|
|
inline |
◆ DetectGestures()
| void FGestureRecognizer::DetectGestures |
( |
const FVector(&) |
Touches[EKeys::NUM_TOUCH_KEYS], |
|
|
class UPlayerInput * |
PlayerInput, |
|
|
float |
DeltaTime |
|
) |
| |
Attempt to detect touch gestures
◆ HandleGesture()
◆ SetAnchorDistanceSquared()
Save the distance between the anchor points
◆ AnchorDistanceSq
| float FGestureRecognizer::AnchorDistanceSq |
|
protected |
◆ AnchorPoints
Special gesture tracking values
◆ bIsReadyForFlick
| bool FGestureRecognizer::bIsReadyForFlick |
|
protected |
◆ bIsReadyForPinch
| bool FGestureRecognizer::bIsReadyForPinch |
|
protected |
◆ CurrentGestureValues
A mapping of a gesture to it's current value (how far swiped, pinch amount, etc)
◆ FlickCurrent
◆ FlickTime
| float FGestureRecognizer::FlickTime |
|
protected |
◆ LastPinchPoint_End
| FVector2D FGestureRecognizer::LastPinchPoint_End |
|
protected |
◆ LastPinchPoint_Start
| FVector2D FGestureRecognizer::LastPinchPoint_Start |
|
protected |
Special pinch tracking values
◆ PreviousTouchCount
| int32 FGestureRecognizer::PreviousTouchCount |
|
protected |
◆ StartAngle
| float FGestureRecognizer::StartAngle |
|
protected |
The documentation for this class was generated from the following files: