UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalComponentReregisterContext Class Reference

#include <ComponentReregisterContext.h>

Public Member Functions

ENGINE_API FGlobalComponentReregisterContext ()
 
 FGlobalComponentReregisterContext (const TArray< UClass * > &ExcludeComponents)
 
ENGINE_API ~FGlobalComponentReregisterContext ()
 

Static Public Attributes

static int32 ActiveGlobalReregisterContextCount = 0
 

Detailed Description

Removes all components from their scenes for the lifetime of the class.

Constructor & Destructor Documentation

◆ FGlobalComponentReregisterContext() [1/2]

FGlobalComponentReregisterContext::FGlobalComponentReregisterContext ( )

Initialization constructor.

◆ FGlobalComponentReregisterContext() [2/2]

FGlobalComponentReregisterContext::FGlobalComponentReregisterContext ( const TArray< UClass * > &  ExcludeComponents)

Initialization constructor.

Parameters
ExcludeComponents- Component types to exclude when reregistering

◆ ~FGlobalComponentReregisterContext()

FGlobalComponentReregisterContext::~FGlobalComponentReregisterContext ( )

Destructor

Member Data Documentation

◆ ActiveGlobalReregisterContextCount

int32 FGlobalComponentReregisterContext::ActiveGlobalReregisterContextCount = 0
static

Indicates that a FGlobalComponentReregisterContext is currently active

Static var indicating activity of reregister context


The documentation for this class was generated from the following files: