![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ComponentReregisterContext.h>
Public Member Functions | |
| ENGINE_API | FGlobalComponentReregisterContext () |
| FGlobalComponentReregisterContext (const TArray< UClass * > &ExcludeComponents) | |
| ENGINE_API | ~FGlobalComponentReregisterContext () |
Static Public Attributes | |
| static int32 | ActiveGlobalReregisterContextCount = 0 |
Removes all components from their scenes for the lifetime of the class.
| FGlobalComponentReregisterContext::FGlobalComponentReregisterContext | ( | ) |
Initialization constructor.
| FGlobalComponentReregisterContext::FGlobalComponentReregisterContext | ( | const TArray< UClass * > & | ExcludeComponents | ) |
Initialization constructor.
| ExcludeComponents | - Component types to exclude when reregistering |
| FGlobalComponentReregisterContext::~FGlobalComponentReregisterContext | ( | ) |
Destructor
|
static |
Indicates that a FGlobalComponentReregisterContext is currently active
Static var indicating activity of reregister context