UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalShaderConfigDefines Class Reference

Static Public Member Functions

static void ApplyConfigDefines (const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
static void AppendKeyString (FString &KeyString, FName ShaderName, int32 PermutationID, FName IniPlatform, EShaderPlatform ShaderPlatform)
 

Detailed Description

A per-platform map of global shader defines that come from config .ini

Member Function Documentation

◆ AppendKeyString()

static void FGlobalShaderConfigDefines::AppendKeyString ( FString &  KeyString,
FName  ShaderName,
int32  PermutationID,
FName  IniPlatform,
EShaderPlatform  ShaderPlatform 
)
inlinestatic

◆ ApplyConfigDefines()

static void FGlobalShaderConfigDefines::ApplyConfigDefines ( const FGlobalShaderPermutationParameters Parameters,
FShaderCompilerEnvironment OutEnvironment 
)
inlinestatic

The documentation for this class was generated from the following file: