UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGroomVisualizationData Class Reference

#include <GroomVisualizationData.h>

Classes

struct  FModeRecord
 

Public Types

typedef TMultiMap< FName, FModeRecordTModeMap
 

Public Member Functions

 FGroomVisualizationData ()
 
void Initialize ()
 
bool IsInitialized () const
 
ENGINE_API FText GetModeDisplayName (const FName &InModeName) const
 
ENGINE_API EGroomViewMode GetViewMode (const FName &InModeName) const
 
ENGINE_API bool GetModeDefaultComposited (const FName &InModeName) const
 
const TModeMapGetModeMap () const
 

Static Public Member Functions

static const TCHARGetVisualizeConsoleCommandName ()
 

Member Typedef Documentation

◆ TModeMap

Mapping of FName to a visualization mode record.

Constructor & Destructor Documentation

◆ FGroomVisualizationData()

FGroomVisualizationData::FGroomVisualizationData ( )
inline

Member Function Documentation

◆ GetModeDefaultComposited()

bool FGroomVisualizationData::GetModeDefaultComposited ( const FName InModeName) const

◆ GetModeDisplayName()

FText FGroomVisualizationData::GetModeDisplayName ( const FName InModeName) const

Get the display name of a named mode from the available mode map.

◆ GetModeMap()

const TModeMap & FGroomVisualizationData::GetModeMap ( ) const
inline

◆ GetViewMode()

EGroomViewMode FGroomVisualizationData::GetViewMode ( const FName InModeName) const

◆ GetVisualizeConsoleCommandName()

static const TCHAR * FGroomVisualizationData::GetVisualizeConsoleCommandName ( )
inlinestatic

Return the console command name for enabling single mode visualization.

◆ Initialize()

void FGroomVisualizationData::Initialize ( )

Initialize the system.

◆ IsInitialized()

bool FGroomVisualizationData::IsInitialized ( ) const
inline

Check if system was initialized.


The documentation for this class was generated from the following files: