#include <LumenTracingUtils.h>
◆ GenerateSamples()
| void FHemisphereDirectionSampleGenerator::GenerateSamples |
( |
int32 |
TargetNumSamples, |
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int32 |
InPowerOfTwoDivisor, |
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int32 |
InSeed, |
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bool |
bInFullSphere = false, |
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bool |
bInCosineDistribution = false |
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) |
| |
◆ GetSampleDirections()
| void FHemisphereDirectionSampleGenerator::GetSampleDirections |
( |
const FVector4f *& |
OutDirections, |
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int32 & |
OutNumDirections |
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) |
| const |
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inline |
◆ bCosineDistribution
| bool FHemisphereDirectionSampleGenerator::bCosineDistribution = false |
◆ bFullSphere
| bool FHemisphereDirectionSampleGenerator::bFullSphere = false |
◆ ConeHalfAngle
| float FHemisphereDirectionSampleGenerator::ConeHalfAngle = 0 |
◆ PowerOfTwoDivisor
| int32 FHemisphereDirectionSampleGenerator::PowerOfTwoDivisor = 1 |
◆ SampleDirections
◆ Seed
| int32 FHemisphereDirectionSampleGenerator::Seed = 0 |
The documentation for this class was generated from the following files: