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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Icmp.h>
Static Public Member Functions | |
| static ICMP_API void | IcmpEcho (const FString &TargetAddress, float Timeout, FIcmpEchoResultCallback HandleResult) |
| static void | IcmpEcho (const FString &TargetAddress, float Timeout, FIcmpEchoResultDelegate ResultDelegate) |
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static |
Send an ICMP echo packet and wait for a reply.
The name resolution and ping send/receive will happen on a separate thread. The third argument is a callback function that will be invoked on the game thread after the a reply has been received from the target address, the timeout has expired, or if there was an error resolving the address or delivering the ICMP message to it.
Multiple pings can be issued concurrently and this function will ensure they're executed in turn in order not to mix ping replies from different nodes.
| TargetAddress | the target address to ping |
| Timeout | max time to wait for a reply |
| HandleResult | a callback function that will be called when the result is ready |
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inlinestatic |
Send an ICMP echo packet and wait for a reply.
This is a wrapper around the above function, taking a delegate instead of a function argument.
| TargetAddress | the target address to ping |
| Timeout | max time to wait for a reply |
| ResultDelegate | a delegate that will be called when the result is ready |