UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstanceSceneDataImmutable Class Reference

#include <InstanceDataSceneProxy.h>

Public Member Functions

 FInstanceSceneDataImmutable (const TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > &InCompressedInstanceSpatialHashes)
 
const TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > & GetCompressedInstanceSpatialHashes () const
 

Detailed Description

Stores instance data that is immutable - i.e., it is never changed after construction, it can be held onto by the renderer through a shared pointer.

Constructor & Destructor Documentation

◆ FInstanceSceneDataImmutable()

FInstanceSceneDataImmutable::FInstanceSceneDataImmutable ( const TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > &  InCompressedInstanceSpatialHashes)
inline

Member Function Documentation

◆ GetCompressedInstanceSpatialHashes()

const TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > & FInstanceSceneDataImmutable::GetCompressedInstanceSpatialHashes ( ) const
inline

The documentation for this class was generated from the following file: