![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <InstanceDataSceneProxy.h>
Public Member Functions | |
| FInstanceSceneDataImmutable (const TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > &InCompressedInstanceSpatialHashes) | |
| const TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > & | GetCompressedInstanceSpatialHashes () const |
Stores instance data that is immutable - i.e., it is never changed after construction, it can be held onto by the renderer through a shared pointer.
|
inline |
|
inline |