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| static void | PreprocessShaderInternal (const IShaderFormat *Backend, FShaderCompileJob &Job, const FShaderCompilerEnvironment &Environment) |
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| static bool | PreprocessShaderInternal (const IShaderFormat *Backend, FShaderCompileJob &Job) |
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| static bool | CombineCodeOutputs (const IShaderFormat *Compiler, FShaderCompileJob &Job) |
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| static void | InvokeCompile (const IShaderFormat *Compiler, FShaderCompileJob &Job, const FString &WorkingDirectory, FString &OutExceptionMsg, FString &OutExceptionCallstack) |
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| static void | CompileShaderInternal (const IShaderFormat *Compiler, FShaderCompileJob &Job, const FString &WorkingDirectory, FString &OutExceptionMsg, FString &OutExceptionCallstack, int32 *CompileCount) |
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◆ CombineCodeOutputs()
◆ CompileShaderInternal()
| static void FInternalShaderCompilerFunctions::CompileShaderInternal |
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const IShaderFormat * |
Compiler, |
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FShaderCompileJob & |
Job, |
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const FString & |
WorkingDirectory, |
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FString & |
OutExceptionMsg, |
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FString & |
OutExceptionCallstack, |
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int32 * |
CompileCount |
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) |
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inlinestatic |
◆ InvokeCompile()
| static void FInternalShaderCompilerFunctions::InvokeCompile |
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const IShaderFormat * |
Compiler, |
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FShaderCompileJob & |
Job, |
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const FString & |
WorkingDirectory, |
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FString & |
OutExceptionMsg, |
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FString & |
OutExceptionCallstack |
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) |
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inlinestatic |
◆ PreprocessShaderInternal() [1/2]
◆ PreprocessShaderInternal() [2/2]
The documentation for this class was generated from the following file: