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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IoDispatcher.h>
Public Member Functions | |
| CORE_API | FIoBatch () |
| CORE_API | FIoBatch (FIoBatch &&Other) |
| CORE_API | ~FIoBatch () |
| CORE_API FIoBatch & | operator= (FIoBatch &&Other) |
| CORE_API FIoRequest | Read (const FIoChunkId &Chunk, FIoReadOptions Options, int32 Priority) |
| CORE_API FIoRequest | ReadWithCallback (const FIoChunkId &ChunkId, const FIoReadOptions &Options, int32 Priority, FIoReadCallback &&Callback) |
| CORE_API void | Issue () |
| CORE_API void | IssueWithCallback (TFunction< void()> &&Callback) |
| CORE_API void | IssueAndTriggerEvent (FEvent *Event) |
| CORE_API void | IssueAndDispatchSubsequents (FGraphEventRef Event) |
Friends | |
| class | FIoDispatcher |
| class | FIoDispatcherImpl |
| class | FIoRequestStats |
I/O batch
This is a primitive used to group I/O requests for synchronization purposes
| FIoBatch::FIoBatch | ( | ) |
| FIoBatch::FIoBatch | ( | FIoBatch && | Other | ) |
| FIoBatch::~FIoBatch | ( | ) |
| void FIoBatch::Issue | ( | ) |
| void FIoBatch::IssueAndDispatchSubsequents | ( | FGraphEventRef | Event | ) |
| FIoRequest FIoBatch::Read | ( | const FIoChunkId & | Chunk, |
| FIoReadOptions | Options, | ||
| int32 | Priority | ||
| ) |
| FIoRequest FIoBatch::ReadWithCallback | ( | const FIoChunkId & | ChunkId, |
| const FIoReadOptions & | Options, | ||
| int32 | Priority, | ||
| FIoReadCallback && | Callback | ||
| ) |
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