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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FontCacheUtils.h>
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| FLRUStringCache (int32 InMaxNumElements) | |
| ~FLRUStringCache () | |
| FORCEINLINE const FVector2f * | AccessItem (FStringView Key) |
| void | Add (FStringView Key, const FVector2f &Value) |
| void | Empty () |
Basic Least Recently Used (LRU) cache
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Accesses an item in the cache.
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