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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FLandscapeGrassLightMap, including all inherited members.
| AddRef() | FLightMap | inline |
| AddReferencedObjects(FReferenceCollector &Collector) | FLightMap2D | virtual |
| AddVectors | FLightMap2D | |
| AllocateInstancedLightMap(UObject *LightMapOuter, UInstancedStaticMeshComponent *Component, TArray< TUniquePtr< FQuantizedLightmapData > > SourceQuantizedData, TArray< TMap< ULightComponent *, TUniquePtr< FShadowMapData2D > > > &&InstancedShadowMapData, UMapBuildDataRegistry *Registry, FGuid MapBuildDataId, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, ELightMapFlags LightmapFlags) | FLightMap2D | static |
| AllocateLightMap(UObject *LightMapOuter, FQuantizedLightmapData *&SourceQuantizedData, const TMap< ULightComponent *, FShadowMapData2D * > &SourceShadowMapData, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, ELightMapFlags InLightmapFlags) | FLightMap2D | static |
| AllowsHighQualityLightmaps() const | FLightMap | inline |
| AOMaterialMaskTexture | FLightMap2D | |
| bAllowHighQualityLightMaps | FLightMap | protected |
| bShadowChannelValid | FLightMap2D | |
| bUpdateStatus | FLightMap2D | protectedstatic |
| Cleanup() | FLightMap | protectedvirtual |
| ContainsLight(const FGuid &LightGuid) const | FLightMap | inline |
| CoordinateBias | FLightMap2D | |
| CoordinateScale | FLightMap2D | |
| EncodeTextures(const FStaticLightingBuildContext *LightingContext, bool bLightingSuccessful, bool bMultithreadedEncode=false) | FLightMap2D | static |
| FLandscapeGrassLightMap(const FLightMap2D &InLightMap) | FLandscapeGrassLightMap | inline |
| FLightMap() | FLightMap | |
| FLightMap2D() | FLightMap2D | |
| FLightMap2D(bool InAllowHighQualityLightMaps) | FLightMap2D | |
| FLightMap2D(const TArray< FGuid > &InLightGuids) | FLightMap2D | protected |
| GetAOMaterialMaskTexture() const | FLightMap2D | |
| GetCoordinateBias() const | FLightMap2D | inline |
| GetCoordinateScale() const | FLightMap2D | inline |
| GetInteraction(ERHIFeatureLevel::Type InFeatureLevel) const | FLightMap2D | virtual |
| GetLightMap2D() const | FLightMap2D | inlinevirtual |
| GetLightMap2D() | FLightMap2D | inlinevirtual |
| GetReferencedTextures(TArray< UTexture2D * > &OutTextures) const | FLightMap2D | inline |
| GetShadowInteraction(ERHIFeatureLevel::Type InFeatureLevel) const | FLightMap2D | virtual |
| GetSkyOcclusionTexture() const | FLightMap2D | |
| GetStatusUpdate() | FLightMap2D | inlinestatic |
| GetTexture(uint32 BasisIndex) const | FLightMap2D | |
| GetTexture(uint32 BasisIndex) | FLightMap2D | |
| GetVirtualTexture(uint32 BasisIndex) const | FLightMap2D | inline |
| InvUniformPenumbraSize | FLightMap2D | |
| IsValid(uint32 BasisIndex) const | FLightMap2D | |
| IsVirtualTextureValid() const | FLightMap2D | |
| LightGuids | FLightMap | |
| LMT_1D enum value | FLightMap | |
| LMT_2D enum value | FLightMap | |
| LMT_None enum value | FLightMap | |
| Release() | FLightMap | inline |
| ScaleVectors | FLightMap2D | |
| Serialize(FArchive &Ar) | FLightMap2D | virtual |
| SetStatusUpdate(bool bInEnable) | FLightMap2D | inlinestatic |
| ShadowMapTexture | FLightMap2D | |
| SkyOcclusionTexture | FLightMap2D | |
| Textures | FLightMap2D | |
| VirtualTextures | FLightMap2D | |
| ~FLightMap() | FLightMap | inlinevirtual |