UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeGrassLightMap Member List

This is the complete list of members for FLandscapeGrassLightMap, including all inherited members.

AddRef()FLightMapinline
AddReferencedObjects(FReferenceCollector &Collector)FLightMap2Dvirtual
AddVectorsFLightMap2D
AllocateInstancedLightMap(UObject *LightMapOuter, UInstancedStaticMeshComponent *Component, TArray< TUniquePtr< FQuantizedLightmapData > > SourceQuantizedData, TArray< TMap< ULightComponent *, TUniquePtr< FShadowMapData2D > > > &&InstancedShadowMapData, UMapBuildDataRegistry *Registry, FGuid MapBuildDataId, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, ELightMapFlags LightmapFlags)FLightMap2Dstatic
AllocateLightMap(UObject *LightMapOuter, FQuantizedLightmapData *&SourceQuantizedData, const TMap< ULightComponent *, FShadowMapData2D * > &SourceShadowMapData, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, ELightMapFlags InLightmapFlags)FLightMap2Dstatic
AllowsHighQualityLightmaps() constFLightMapinline
AOMaterialMaskTextureFLightMap2D
bAllowHighQualityLightMapsFLightMapprotected
bShadowChannelValidFLightMap2D
bUpdateStatusFLightMap2Dprotectedstatic
Cleanup()FLightMapprotectedvirtual
ContainsLight(const FGuid &LightGuid) constFLightMapinline
CoordinateBiasFLightMap2D
CoordinateScaleFLightMap2D
EncodeTextures(const FStaticLightingBuildContext *LightingContext, bool bLightingSuccessful, bool bMultithreadedEncode=false)FLightMap2Dstatic
FLandscapeGrassLightMap(const FLightMap2D &InLightMap)FLandscapeGrassLightMapinline
FLightMap()FLightMap
FLightMap2D()FLightMap2D
FLightMap2D(bool InAllowHighQualityLightMaps)FLightMap2D
FLightMap2D(const TArray< FGuid > &InLightGuids)FLightMap2Dprotected
GetAOMaterialMaskTexture() constFLightMap2D
GetCoordinateBias() constFLightMap2Dinline
GetCoordinateScale() constFLightMap2Dinline
GetInteraction(ERHIFeatureLevel::Type InFeatureLevel) constFLightMap2Dvirtual
GetLightMap2D() constFLightMap2Dinlinevirtual
GetLightMap2D()FLightMap2Dinlinevirtual
GetReferencedTextures(TArray< UTexture2D * > &OutTextures) constFLightMap2Dinline
GetShadowInteraction(ERHIFeatureLevel::Type InFeatureLevel) constFLightMap2Dvirtual
GetSkyOcclusionTexture() constFLightMap2D
GetStatusUpdate()FLightMap2Dinlinestatic
GetTexture(uint32 BasisIndex) constFLightMap2D
GetTexture(uint32 BasisIndex)FLightMap2D
GetVirtualTexture(uint32 BasisIndex) constFLightMap2Dinline
InvUniformPenumbraSizeFLightMap2D
IsValid(uint32 BasisIndex) constFLightMap2D
IsVirtualTextureValid() constFLightMap2D
LightGuidsFLightMap
LMT_1D enum valueFLightMap
LMT_2D enum valueFLightMap
LMT_None enum valueFLightMap
Release()FLightMapinline
ScaleVectorsFLightMap2D
Serialize(FArchive &Ar)FLightMap2Dvirtual
SetStatusUpdate(bool bInEnable)FLightMap2Dinlinestatic
ShadowMapTextureFLightMap2D
SkyOcclusionTextureFLightMap2D
TexturesFLightMap2D
VirtualTexturesFLightMap2D
~FLightMap()FLightMapinlinevirtual