|
| enum | { LMT_None = 0
, LMT_1D = 1
, LMT_2D = 2
} |
| |
| static ENGINE_API TRefCountPtr< FLightMap2D > | AllocateLightMap (UObject *LightMapOuter, FQuantizedLightmapData *&SourceQuantizedData, const TMap< ULightComponent *, FShadowMapData2D * > &SourceShadowMapData, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, ELightMapFlags InLightmapFlags) |
| |
| static ENGINE_API TRefCountPtr< FLightMap2D > | AllocateInstancedLightMap (UObject *LightMapOuter, UInstancedStaticMeshComponent *Component, TArray< TUniquePtr< FQuantizedLightmapData > > SourceQuantizedData, TArray< TMap< ULightComponent *, TUniquePtr< FShadowMapData2D > > > &&InstancedShadowMapData, UMapBuildDataRegistry *Registry, FGuid MapBuildDataId, const FBoxSphereBounds &Bounds, ELightMapPaddingType InPaddingType, ELightMapFlags LightmapFlags) |
| |
| static ENGINE_API void | EncodeTextures (const FStaticLightingBuildContext *LightingContext, bool bLightingSuccessful, bool bMultithreadedEncode=false) |
| |
| static void | SetStatusUpdate (bool bInEnable) |
| |
| static bool | GetStatusUpdate () |
| |
| TObjectPtr< ULightMapTexture2D > | Textures [2] |
| |
| TObjectPtr< ULightMapTexture2D > | SkyOcclusionTexture |
| |
| TObjectPtr< ULightMapTexture2D > | AOMaterialMaskTexture |
| |
| TObjectPtr< UShadowMapTexture2D > | ShadowMapTexture |
| |
| TObjectPtr< ULightMapVirtualTexture2D > | VirtualTextures [2] |
| |
| FVector4f | ScaleVectors [NUM_STORED_LIGHTMAP_COEF] |
| |
| FVector4f | AddVectors [NUM_STORED_LIGHTMAP_COEF] |
| |
| FVector2D | CoordinateScale |
| |
| FVector2D | CoordinateBias |
| |
| FVector4f | InvUniformPenumbraSize |
| |
| bool | bShadowChannelValid [4] |
| |
| TArray< FGuid > | LightGuids |
| |
| ENGINE_API | FLightMap2D (const TArray< FGuid > &InLightGuids) |
| |
| virtual ENGINE_API void | Cleanup () |
| |
| bool | bAllowHighQualityLightMaps |
| |
| static ENGINE_API bool | bUpdateStatus = true |
| |
◆ FLandscapeGrassLightMap()
| FLandscapeGrassLightMap::FLandscapeGrassLightMap |
( |
const FLightMap2D & |
InLightMap | ) |
|
|
inline |
The documentation for this class was generated from the following file: