#include <LightMap.h>
◆ FQuantizedLightmapData()
| FQuantizedLightmapData::FQuantizedLightmapData |
( |
| ) |
|
|
inline |
◆ HasNonZeroData()
| bool FQuantizedLightmapData::HasNonZeroData |
( |
| ) |
const |
◆ Serialize()
◆ Add
Bias value to apply to the coefficients.
◆ bHasSkyShadowing
| bool FQuantizedLightmapData::bHasSkyShadowing |
◆ Data
The quantized coefficients
◆ LightGuids
The GUIDs of lights which this light-map stores.
◆ Scale
The scale to apply to the quantized coefficients when expanding
◆ SizeX
| uint32 FQuantizedLightmapData::SizeX |
Width or a 2D lightmap, or number of samples for a 1D lightmap
◆ SizeY
| uint32 FQuantizedLightmapData::SizeY |
The documentation for this struct was generated from the following files: