#include <LandscapeGrassWeightExporter.h>
◆ ~FLandscapeGrassWeightExporter_RenderThread()
| FLandscapeGrassWeightExporter_RenderThread::~FLandscapeGrassWeightExporter_RenderThread |
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◆ GetTargetSize()
| const FIntPoint & FLandscapeGrassWeightExporter_RenderThread::GetTargetSize |
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const |
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inline |
◆ RenderLandscapeComponentToTexture_RenderThread()
| void FLandscapeGrassWeightExporter_RenderThread::RenderLandscapeComponentToTexture_RenderThread |
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FRDGBuilder & |
GraphBuilder, |
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FRDGTextureRef |
OutputTexture |
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Renders the component to the given texture.
◆ FLandscapeGrassMapsBuilder
◆ FLandscapeGrassWeightExporter
The documentation for this class was generated from the following files: