UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeTextureStreamingManager Class Reference

#include <LandscapeTextureStreamingManager.h>

Public Member Functions

bool RequestTextureFullyStreamedIn (UTexture *Texture, bool bWaitForStreaming)
 
void UnrequestTextureFullyStreamedIn (UTexture *Texture)
 
bool RequestTextureFullyStreamedInForever (UTexture *Texture, bool bWaitForStreaming)
 
bool WaitForTextureStreaming ()
 
void CleanupPostGarbageCollect ()
 
void CheckRequestedTextures ()
 
 FLandscapeTextureStreamingManager ()
 
 ~FLandscapeTextureStreamingManager ()
 

Static Public Member Functions

static bool IsTextureFullyStreamedIn (UTexture *Texture)
 

Constructor & Destructor Documentation

◆ FLandscapeTextureStreamingManager()

FLandscapeTextureStreamingManager::FLandscapeTextureStreamingManager ( )

◆ ~FLandscapeTextureStreamingManager()

FLandscapeTextureStreamingManager::~FLandscapeTextureStreamingManager ( )

Member Function Documentation

◆ CheckRequestedTextures()

void FLandscapeTextureStreamingManager::CheckRequestedTextures ( )

◆ CleanupPostGarbageCollect()

void FLandscapeTextureStreamingManager::CleanupPostGarbageCollect ( )

◆ IsTextureFullyStreamedIn()

bool FLandscapeTextureStreamingManager::IsTextureFullyStreamedIn ( UTexture Texture)
static

◆ RequestTextureFullyStreamedIn()

bool FLandscapeTextureStreamingManager::RequestTextureFullyStreamedIn ( UTexture Texture,
bool  bWaitForStreaming 
)

◆ RequestTextureFullyStreamedInForever()

bool FLandscapeTextureStreamingManager::RequestTextureFullyStreamedInForever ( UTexture Texture,
bool  bWaitForStreaming 
)

◆ UnrequestTextureFullyStreamedIn()

void FLandscapeTextureStreamingManager::UnrequestTextureFullyStreamedIn ( UTexture Texture)

◆ WaitForTextureStreaming()

bool FLandscapeTextureStreamingManager::WaitForTextureStreaming ( )

The documentation for this class was generated from the following files: