#include <LandscapeTextureStreamingManager.h>
◆ FLandscapeTextureStreamingManager()
| FLandscapeTextureStreamingManager::FLandscapeTextureStreamingManager |
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◆ ~FLandscapeTextureStreamingManager()
| FLandscapeTextureStreamingManager::~FLandscapeTextureStreamingManager |
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◆ CheckRequestedTextures()
| void FLandscapeTextureStreamingManager::CheckRequestedTextures |
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◆ CleanupPostGarbageCollect()
| void FLandscapeTextureStreamingManager::CleanupPostGarbageCollect |
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◆ IsTextureFullyStreamedIn()
| bool FLandscapeTextureStreamingManager::IsTextureFullyStreamedIn |
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UTexture * |
Texture | ) |
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static |
◆ RequestTextureFullyStreamedIn()
| bool FLandscapeTextureStreamingManager::RequestTextureFullyStreamedIn |
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UTexture * |
Texture, |
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bool |
bWaitForStreaming |
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) |
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◆ RequestTextureFullyStreamedInForever()
| bool FLandscapeTextureStreamingManager::RequestTextureFullyStreamedInForever |
( |
UTexture * |
Texture, |
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bool |
bWaitForStreaming |
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) |
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◆ UnrequestTextureFullyStreamedIn()
| void FLandscapeTextureStreamingManager::UnrequestTextureFullyStreamedIn |
( |
UTexture * |
Texture | ) |
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◆ WaitForTextureStreaming()
| bool FLandscapeTextureStreamingManager::WaitForTextureStreaming |
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The documentation for this class was generated from the following files: