#include <LandscapeRender.h>
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| void | Bind (const FShaderParameterMap &ParameterMap) |
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| void | GetElementShaderBindings (const class FSceneInterface *Scene, const FSceneView *InView, const class FMeshMaterialShader *Shader, const EVertexInputStreamType InputStreamType, ERHIFeatureLevel::Type FeatureLevel, const FVertexFactory *VertexFactory, const FMeshBatchElement &BatchElement, class FMeshDrawSingleShaderBindings &ShaderBindings, FVertexInputStreamArray &VertexStreams) const |
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| void | Bind (const class FShaderParameterMap &ParameterMap) |
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| void | GetElementShaderBindings (const class FSceneInterface *Scene, const class FSceneView *View, const class FMeshMaterialShader *Shader, const EVertexInputStreamType InputStreamType, ERHIFeatureLevel::Type FeatureLevel, const class FVertexFactory *VertexFactory, const struct FMeshBatchElement &BatchElement, class FMeshDrawSingleShaderBindings &ShaderBindings, FVertexInputStreamArray &VertexStreams) const |
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◆ Bind()
Bind shader constants by name
- Parameters
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| ParameterMap | - mapping of named shader constants to indices |
◆ GetElementShaderBindings()
The documentation for this class was generated from the following files: