◆ FLegacyCharacterBoundaryIterator()
| FLegacyCharacterBoundaryIterator::FLegacyCharacterBoundaryIterator |
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◆ GetCurrentPosition()
| int32 FLegacyCharacterBoundaryIterator::GetCurrentPosition |
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const |
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overridevirtual |
◆ MoveToCandidateAfter()
| int32 FLegacyCharacterBoundaryIterator::MoveToCandidateAfter |
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const int32 |
InIndex | ) |
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overridevirtual |
◆ MoveToCandidateBefore()
| int32 FLegacyCharacterBoundaryIterator::MoveToCandidateBefore |
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const int32 |
InIndex | ) |
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overridevirtual |
◆ MoveToNext()
| int32 FLegacyCharacterBoundaryIterator::MoveToNext |
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overridevirtual |
◆ MoveToPrevious()
| int32 FLegacyCharacterBoundaryIterator::MoveToPrevious |
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overridevirtual |
◆ ResetToBeginning()
| int32 FLegacyCharacterBoundaryIterator::ResetToBeginning |
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overridevirtual |
◆ ResetToEnd()
| int32 FLegacyCharacterBoundaryIterator::ResetToEnd |
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overridevirtual |
◆ SetString()
| void FLegacyCharacterBoundaryIterator::SetString |
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FString && |
InString | ) |
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overridevirtual |
◆ SetStringRef()
| void FLegacyCharacterBoundaryIterator::SetStringRef |
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FStringView |
InString | ) |
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overridevirtual |
The documentation for this class was generated from the following file: