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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightRendering.h>
Public Member Functions | |
| void | Bind (const FShaderParameterMap &ParameterMap) |
| void | Set (FRHIBatchedShaderParameters &BatchedParameters, const FLightSceneInfo *LightSceneInfo, float ShadowFadeFraction) const |
Static Public Member Functions | |
| static FVector4f | GetLightFunctionSharedParameters (const FLightSceneInfo *LightSceneInfo, float ShadowFadeFraction) |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FLightFunctionSharedParameters &P) |
Shader parameters needed to render a light function.
| void FLightFunctionSharedParameters::Bind | ( | const FShaderParameterMap & | ParameterMap | ) |
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Serializer.