UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLogScopedVerbosityOverride Class Reference

#include <LogScopedVerbosityOverride.h>

Public Member Functions

CORE_API FLogScopedVerbosityOverride (FLogCategoryBase *Category, ELogVerbosity::Type Verbosity)
 
CORE_API ~FLogScopedVerbosityOverride ()
 
 FLogScopedVerbosityOverride (const FLogScopedVerbosityOverride &)=delete
 
FLogScopedVerbosityOverrideoperator= (const FLogScopedVerbosityOverride &)=delete
 

Detailed Description

Helper class that allows setting scoped verbosity for log category. Saved what was previous verbosity for the category, and recovers it when it goes out of scope. Use Macro LOG_SCOPE_VERBOSITY_OVERRIDE for this

Constructor & Destructor Documentation

◆ FLogScopedVerbosityOverride() [1/2]

FLogScopedVerbosityOverride::FLogScopedVerbosityOverride ( FLogCategoryBase Category,
ELogVerbosity::Type  Verbosity 
)

Back up the existing verbosity for the category then sets new verbosity.

◆ ~FLogScopedVerbosityOverride()

FLogScopedVerbosityOverride::~FLogScopedVerbosityOverride ( )

Restore the verbosity overrides for the category to the previous value.

◆ FLogScopedVerbosityOverride() [2/2]

FLogScopedVerbosityOverride::FLogScopedVerbosityOverride ( const FLogScopedVerbosityOverride )
delete

Member Function Documentation

◆ operator=()

FLogScopedVerbosityOverride & FLogScopedVerbosityOverride::operator= ( const FLogScopedVerbosityOverride )
delete

The documentation for this class was generated from the following files: