UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLogSuppressionInterface Class Referenceabstract

#include <LogSuppressionInterface.h>

+ Inheritance diagram for FLogSuppressionInterface:

Public Member Functions

virtual void AssociateSuppress (struct FLogCategoryBase *Destination)=0
 
virtual void DisassociateSuppress (struct FLogCategoryBase *Destination)=0
 
virtual void ProcessConfigAndCommandLine ()=0
 

Static Public Member Functions

static CORE_API FLogSuppressionInterfaceGet ()
 
static CORE_API FLogSuppressionInterfaceTryGet ()
 
static CORE_API void TearDown ()
 

Detailed Description

Interface to the log suppression system

Member Function Documentation

◆ AssociateSuppress()

virtual void FLogSuppressionInterface::AssociateSuppress ( struct FLogCategoryBase Destination)
pure virtual

Used by FLogCategoryBase to register itself with the global category table

◆ DisassociateSuppress()

virtual void FLogSuppressionInterface::DisassociateSuppress ( struct FLogCategoryBase Destination)
pure virtual

Used by FLogCategoryBase to unregister itself from the global category table

◆ Get()

FLogSuppressionInterface & FLogSuppressionInterface::Get ( )
static

Singleton, returns a reference the global log suppression implementation.

◆ ProcessConfigAndCommandLine()

virtual void FLogSuppressionInterface::ProcessConfigAndCommandLine ( )
pure virtual

Called by appInit once the config files and commandline are set up. The log suppression system uses these to setup the boot time defaults.

◆ TearDown()

void FLogSuppressionInterface::TearDown ( )
static

◆ TryGet()

FLogSuppressionInterface * FLogSuppressionInterface::TryGet ( )
static

Returns null after TearDown() has been called


The documentation for this class was generated from the following files: