UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLumenCardRenderer Class Reference

#include <DeferredShadingRenderer.h>

Public Member Functions

void Reset ()
 

Public Attributes

TArray< FCardPageRenderData, SceneRenderingAllocatorCardPagesToRender
 
int32 NumCardTexelsToCapture
 
FMeshCommandOneFrameArray MeshDrawCommands
 
TArray< int32, SceneRenderingAllocatorMeshDrawPrimitiveIds
 
FResampledCardCaptureAtlas ResampledCardCaptureAtlas
 
bool bPropagateGlobalLightingChange = false
 
bool bHasAnyCardCopy = false
 

Detailed Description

Data for rendering meshes into Surface Cache

Member Function Documentation

◆ Reset()

void FLumenCardRenderer::Reset ( )
inline

Member Data Documentation

◆ bHasAnyCardCopy

bool FLumenCardRenderer::bHasAnyCardCopy = false

◆ bPropagateGlobalLightingChange

bool FLumenCardRenderer::bPropagateGlobalLightingChange = false

Whether Lumen should propagate a global lighting change this frame.

◆ CardPagesToRender

TArray<FCardPageRenderData, SceneRenderingAllocator> FLumenCardRenderer::CardPagesToRender

◆ MeshDrawCommands

FMeshCommandOneFrameArray FLumenCardRenderer::MeshDrawCommands

◆ MeshDrawPrimitiveIds

TArray<int32, SceneRenderingAllocator> FLumenCardRenderer::MeshDrawPrimitiveIds

◆ NumCardTexelsToCapture

int32 FLumenCardRenderer::NumCardTexelsToCapture

◆ ResampledCardCaptureAtlas

FResampledCardCaptureAtlas FLumenCardRenderer::ResampledCardCaptureAtlas

The documentation for this class was generated from the following file: