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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DeferredShadingRenderer.h>
Public Member Functions | |
| void | Reset () |
Data for rendering meshes into Surface Cache
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inline |
Whether Lumen should propagate a global lighting change this frame.
| TArray<FCardPageRenderData, SceneRenderingAllocator> FLumenCardRenderer::CardPagesToRender |
| FMeshCommandOneFrameArray FLumenCardRenderer::MeshDrawCommands |
| TArray<int32, SceneRenderingAllocator> FLumenCardRenderer::MeshDrawPrimitiveIds |
| int32 FLumenCardRenderer::NumCardTexelsToCapture |
| FResampledCardCaptureAtlas FLumenCardRenderer::ResampledCardCaptureAtlas |