#include <MarketplaceKit.h>
◆ GetCurrentType()
◆ GetCurrentTypeAsString()
| FString FMarketplaceKitModule::GetCurrentTypeAsString |
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◆ GetCurrentTypeAsStringStatic()
| FString FMarketplaceKitModule::GetCurrentTypeAsStringStatic |
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◆ GetCurrentTypeAsync()
◆ GetCurrentTypeStatic()
◆ GetMarketplaceBundleIdStatic()
| FString FMarketplaceKitModule::GetMarketplaceBundleIdStatic |
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◆ IsTestFlight()
| bool FMarketplaceKitModule::IsTestFlight |
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◆ IsTestFlightStatic()
| bool FMarketplaceKitModule::IsTestFlightStatic |
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◆ ShutdownModule()
| void FMarketplaceKitModule::ShutdownModule |
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Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
◆ StartupModule()
| void FMarketplaceKitModule::StartupModule |
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Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
◆ SupportsDynamicReloading()
| bool FMarketplaceKitModule::SupportsDynamicReloading |
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overridevirtual |
Override this to set whether your module is allowed to be unloaded on the fly
- Returns
- Whether the module supports shutdown separate from the rest of the engine.
Reimplemented from IModuleInterface.
The documentation for this class was generated from the following files: