UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMarketplaceKitModule Class Reference

#include <MarketplaceKit.h>

+ Inheritance diagram for FMarketplaceKitModule:

Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
virtual bool SupportsDynamicReloading () override
 
void GetCurrentTypeAsync (TFunction< void(EMarketplaceType Type, const FString &Name)> Callback)
 
void GetCurrentType (EMarketplaceType &OutType, FString &OutName)
 
FString GetCurrentTypeAsString ()
 
bool IsTestFlight ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static EMarketplaceType GetCurrentTypeStatic ()
 
static FString GetMarketplaceBundleIdStatic ()
 
static FString GetCurrentTypeAsStringStatic ()
 
static bool IsTestFlightStatic ()
 

Member Function Documentation

◆ GetCurrentType()

void FMarketplaceKitModule::GetCurrentType ( EMarketplaceType OutType,
FString &  OutName 
)

◆ GetCurrentTypeAsString()

FString FMarketplaceKitModule::GetCurrentTypeAsString ( )

◆ GetCurrentTypeAsStringStatic()

FString FMarketplaceKitModule::GetCurrentTypeAsStringStatic ( )
static

◆ GetCurrentTypeAsync()

void FMarketplaceKitModule::GetCurrentTypeAsync ( TFunction< void(EMarketplaceType Type, const FString &Name)>  Callback)

◆ GetCurrentTypeStatic()

EMarketplaceType FMarketplaceKitModule::GetCurrentTypeStatic ( )
static

◆ GetMarketplaceBundleIdStatic()

FString FMarketplaceKitModule::GetMarketplaceBundleIdStatic ( )
static

◆ IsTestFlight()

bool FMarketplaceKitModule::IsTestFlight ( )

◆ IsTestFlightStatic()

bool FMarketplaceKitModule::IsTestFlightStatic ( )
static

◆ ShutdownModule()

void FMarketplaceKitModule::ShutdownModule ( )
overridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

void FMarketplaceKitModule::StartupModule ( )
overridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.

◆ SupportsDynamicReloading()

bool FMarketplaceKitModule::SupportsDynamicReloading ( )
overridevirtual

Override this to set whether your module is allowed to be unloaded on the fly

Returns
Whether the module supports shutdown separate from the rest of the engine.

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: