| AcquireMeshShaderMap(const FVertexFactoryType *VertexFactoryType) | FMaterialShaderMap | inline |
| AcquireMeshShaderMap(const FHashedName &VertexFactoryTypeName) | FMaterialShaderMap | inline |
| AddRef() | FMaterialShaderMap | |
| AssignContent(TMemoryImageObject< FShaderMapContent > InContent) | FShaderMapBase | |
| AssignCopy(const FShaderMapBase &Source) | FShaderMapBase | protected |
| CollectPSOPrecacheData(const FMaterialPSOPrecacheParams &PrecacheParams) | FMaterialShaderMap | |
| CompiledSuccessfully() const | FMaterialShaderMap | inline |
| CountNumShaders(int32 &NumShaders, int32 &NumPipelines) const | FMaterialShaderMap | inline |
| CreatePointerTable() const final override | TShaderMap< FMaterialShaderMapContent, FShaderMapPointerTable > | inlineprotectedvirtual |
| DestroyContent() | FShaderMapBase | protected |
| DumpDebugInfo(FOutputDevice &OutputDevice) const | FMaterialShaderMap | |
| DumpMaterialStats | FMaterialShaderMap | friend |
| DumpShaderList(FShaderListReport &Out) const | FMaterialShaderMap | virtual |
| FinalizeContent() | TShaderMap< FMaterialShaderMapContent, FShaderMapPointerTable > | inline |
| FindId(const FMaterialShaderMapId &ShaderMapId, EShaderPlatform Platform) | FMaterialShaderMap | static |
| FMaterialShaderMap() | FMaterialShaderMap | |
| FShaderCompilingManager | FMaterialShaderMap | friend |
| FShaderMapBase() | FShaderMapBase | protected |
| GetContent() const | TShaderMap< FMaterialShaderMapContent, FShaderMapPointerTable > | inline |
| GetContentTypeDesc() const final override | TShaderMap< FMaterialShaderMapContent, FShaderMapPointerTable > | inlineprotectedvirtual |
| GetDebugDescription() const | FMaterialShaderMap | inline |
| GetFriendlyName() const | FMaterialShaderMap | inline |
| GetFrozenContentSize() const | FShaderMapBase | inline |
| GetMaterialPath() const | FMaterialShaderMap | inline |
| GetMaxNumInstructionsForShader(FShaderType *ShaderType) const | FMaterialShaderMap | inline |
| GetMeshShaderMap(const FVertexFactoryType *VertexFactoryType) const | FMaterialShaderMap | inline |
| GetMeshShaderMap(const FHashedName &VertexFactoryTypeName) const | FMaterialShaderMap | inline |
| GetMutableContent() | TShaderMap< FMaterialShaderMapContent, FShaderMapPointerTable > | inline |
| GetNumRefs() const | FMaterialShaderMap | inline |
| GetNumVirtualTextureStacks() const | FMaterialShaderMap | inline |
| GetPermutationFlags() const | FShaderMapBase | inline |
| GetPointerTable() const | TShaderMap< FMaterialShaderMapContent, FShaderMapPointerTable > | inline |
| GetRefCount() const | FMaterialShaderMap | inline |
| GetResolutionRelativeToInput() const | FMaterialShaderMap | inline |
| GetResource() const | FShaderMapBase | inline |
| GetResourceChecked() const | FShaderMapBase | inline |
| GetResourceCode() | FShaderMapBase | |
| GetRuntimeVirtualTextureOutputAttributeMask() const | FMaterialShaderMap | inline |
| GetShader(FShaderType *ShaderType, int32 PermutationId=0) const | FMaterialShaderMap | inline |
| GetShader(int32 PermutationId=0) const | FMaterialShaderMap | inline |
| GetShader(const typename ShaderType::FPermutationDomain &PermutationVector) const | FMaterialShaderMap | inline |
| GetShaderContentHash() const | FMaterialShaderMap | inline |
| GetShaderList(TMap< FShaderId, TShaderRef< FShader > > &OutShaders) const | FMaterialShaderMap | |
| GetShaderList(TMap< FHashedName, TShaderRef< FShader > > &OutShaders) const override | FMaterialShaderMap | virtual |
| GetShaderMapId() const | FMaterialShaderMap | inline |
| GetShaderNum() const | FMaterialShaderMap | |
| GetShaderPipelineList(TArray< FShaderPipelineRef > &OutShaderPipelines) const override | FMaterialShaderMap | virtual |
| GetShaderPlatform() const | FShaderMapBase | inline |
| GetSubstrateClosureCount() const | FMaterialShaderMap | inline |
| GetSubstrateMaterialBsdfFeatures() const | FMaterialShaderMap | inline |
| GetSubstrateMaterialCompilationOutput() const | FMaterialShaderMap | inline |
| GetSubstrateMaterialType() const | FMaterialShaderMap | inline |
| GetSubstrateTileType() const | FMaterialShaderMap | inline |
| GetSubstrateUintPerPixel() const | FMaterialShaderMap | inline |
| GetUniformBufferLayout() const | FMaterialShaderMap | inline |
| GetUniformExpressionSet() const | FMaterialShaderMap | inline |
| GetUserSceneTextureInputs() const | FMaterialShaderMap | inline |
| GetUserSceneTextureOutput() const | FMaterialShaderMap | inline |
| GetUserTextureDivisor() const | FMaterialShaderMap | inline |
| InitResource() | FShaderMapBase | protected |
| IsCompilationFinalized() const | FMaterialShaderMap | inline |
| IsComplete(const FMaterial *Material, bool bSilent) | FMaterialShaderMap | |
| IsLightFunctionAtlasCompatible() const | FMaterialShaderMap | inline |
| IsValidForRendering(bool bFailOnInvalid=false) const | FMaterialShaderMap | inline |
| LoadForRemoteRecompile(FArchive &Ar, EShaderPlatform ShaderPlatform, TArray< UMaterialInterface * > &OutLoadedMaterials) | FMaterialShaderMap | static |
| ModifiesMeshPosition() const | FMaterialShaderMap | inline |
| NeedsGBuffer() const | FMaterialShaderMap | inline |
| NeedsSceneTextures() const | FMaterialShaderMap | inline |
| PostFinalizeContent() override | FMaterialShaderMap | protectedvirtual |
| Register(EShaderPlatform InShaderPlatform) | FMaterialShaderMap | |
| RegisterForODSC(EShaderPlatform InShaderPlatform) | FMaterialShaderMap | |
| Release() | FMaterialShaderMap | |
| RequiresSceneColorCopy() const | FMaterialShaderMap | inline |
| SaveForRemoteRecompile(FArchive &Ar, const TMap< FString, TArray< TRefCountPtr< FMaterialShaderMap > > > &CompiledShaderMaps) | FMaterialShaderMap | static |
| Serialize(FShaderSerializeContext &Ctx) | FMaterialShaderMap | |
| Super typedef | FMaterialShaderMap | |
| ToString() const | FShaderMapBase | |
| UE::Cook::FODSCClientData | FMaterialShaderMap | friend |
| UnfreezeContent() | FShaderMapBase | |
| UsesAnisotropy() const | FMaterialShaderMap | inline |
| UsesDisplacement() const | FMaterialShaderMap | inline |
| UsesDistanceCullFade() const | FMaterialShaderMap | inline |
| UsesEyeAdaptation() const | FMaterialShaderMap | inline |
| UsesGlobalDistanceField() const | FMaterialShaderMap | inline |
| UsesMotionVectorWorldOffset() const | FMaterialShaderMap | inline |
| UsesPathTracingBufferTexture(uint32 TexId) const | FMaterialShaderMap | inline |
| UsesPixelDepthOffset() const | FMaterialShaderMap | inline |
| UsesSceneDepthLookup() const | FMaterialShaderMap | inline |
| UsesSceneTexture(uint32 TexId) const | FMaterialShaderMap | inline |
| UsesTemporalResponsiveness() const | FMaterialShaderMap | inline |
| UsesVelocitySceneTexture() const | FMaterialShaderMap | inline |
| UsesWorldPositionOffset() const | FMaterialShaderMap | inline |
| ~FDeferredCleanupInterface() | FDeferredCleanupInterface | inlinevirtual |
| ~FMaterialShaderMap() | FMaterialShaderMap | virtual |
| ~FShaderMapBase() | FShaderMapBase | virtual |