UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMediaTextureClockSink Class Reference
+ Inheritance diagram for FMediaTextureClockSink:

Public Member Functions

 FMediaTextureClockSink (UMediaTexture &InOwner)
 
virtual ~FMediaTextureClockSink ()
 
virtual void TickRender (FTimespan DeltaTime, FTimespan Timecode) override
 
void OwnerDestroyed ()
 
- Public Member Functions inherited from IMediaClockSink
virtual void TickFetch (FTimespan DeltaTime, FTimespan Timecode)
 
virtual void TickInput (FTimespan DeltaTime, FTimespan Timecode)
 
virtual void TickOutput (FTimespan DeltaTime, FTimespan Timecode)
 
virtual ~IMediaClockSink ()
 

Detailed Description

Media clock sink for media textures.

Constructor & Destructor Documentation

◆ FMediaTextureClockSink()

FMediaTextureClockSink::FMediaTextureClockSink ( UMediaTexture InOwner)
inline

◆ ~FMediaTextureClockSink()

virtual FMediaTextureClockSink::~FMediaTextureClockSink ( )
inlinevirtual

Member Function Documentation

◆ OwnerDestroyed()

void FMediaTextureClockSink::OwnerDestroyed ( )
inline

Call this when the owner is destroyed.

◆ TickRender()

virtual void FMediaTextureClockSink::TickRender ( FTimespan  DeltaTime,
FTimespan  Timecode 
)
inlineoverridevirtual

Called each tick before the frame finished rendering.

Parameters
DeltaTimeTime since this function was last called.
TimecodeThe current media time code.
See also
TickFetch, TickInput, TickOutput

Reimplemented from IMediaClockSink.


The documentation for this class was generated from the following file: