UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshConversionModule Class Reference

#include <MeshConversionModule.h>

+ Inheritance diagram for FMeshConversionModule:

Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Member Function Documentation

◆ ShutdownModule()

void FMeshConversionModule::ShutdownModule ( )
overridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

void FMeshConversionModule::StartupModule ( )
overridevirtual

IModuleInterface implementation

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: