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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshElementContainer.h>
Public Member Functions | |
| FMeshElementChannels (const int32 NumberOfIndices=1) | |
| const FMeshElementContainer & | Get (const int32 Index=0) const |
| const FMeshElementContainer & | operator[] (const int32 Index) const |
| const FMeshElementContainer & | operator* () const |
| const FMeshElementContainer * | operator-> () const |
| FMeshElementContainer & | Get (const int32 Index=0) |
| FMeshElementContainer & | operator[] (const int32 Index) |
| FMeshElementContainer & | operator* () |
| FMeshElementContainer * | operator-> () |
| void | SetNumChannels (const int32 NumIndices) |
| int32 | GetNumChannels () const |
| void | Reset () |
| bool | IsEmpty () const |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FMeshElementChannels &ElementType) |
This is a wrapper for an array of allocated MeshElementContainers.
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Default constructor creates a single element
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Transparent access through the array
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Get the number of indices
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Determines whether the mesh element type is empty or not
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Resets the containers
Change the number of indices
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Serializer