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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MetalState.h>
Inheritance diagram for FMetalDepthStencilState:Public Member Functions | |
| FMetalDepthStencilState (MTL::Device *Device, const FDepthStencilStateInitializerRHI &Initializer) | |
| ~FMetalDepthStencilState () | |
| virtual bool | GetInitializer (FDepthStencilStateInitializerRHI &Init) override final |
Public Member Functions inherited from FRHIDepthStencilState | |
| FRHIDepthStencilState () | |
Public Member Functions inherited from FRHIResource | |
| RHI_API | FRHIResource (ERHIResourceType InResourceType) |
| uint32 | AddRef () const |
| uint32 | Release () const |
| uint32 | GetRefCount () const |
| bool | IsValid () const |
| void | DisableLifetimeExtension () |
| ERHIResourceType | GetType () const |
| FName | GetOwnerName () const |
| void | SetOwnerName (FName InOwnerName) |
Public Attributes | |
| FDepthStencilStateInitializerRHI | Initializer |
| MTL::DepthStencilState * | State |
| bool | bIsDepthWriteEnabled |
| bool | bIsStencilWriteEnabled |
Additional Inherited Members | |
Protected Member Functions inherited from FRHIResource | |
| virtual RHI_API | ~FRHIResource () |
| FMetalDepthStencilState::FMetalDepthStencilState | ( | MTL::Device * | Device, |
| const FDepthStencilStateInitializerRHI & | Initializer | ||
| ) |
Constructor/destructor
| FMetalDepthStencilState::~FMetalDepthStencilState | ( | ) |
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finaloverridevirtual |
Reimplemented from FRHIDepthStencilState.
| bool FMetalDepthStencilState::bIsDepthWriteEnabled |
| bool FMetalDepthStencilState::bIsStencilWriteEnabled |
| FDepthStencilStateInitializerRHI FMetalDepthStencilState::Initializer |
| MTL::DepthStencilState* FMetalDepthStencilState::State |