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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MetalUniformBuffer.h>
Inheritance diagram for FMetalSuballocatedUniformBuffer:Public Member Functions | |
| FMetalSuballocatedUniformBuffer (FMetalDevice &Device, const void *Contents, const FRHIUniformBufferLayout *Layout, EUniformBufferUsage Usage, EUniformBufferValidation Validation) | |
| ~FMetalSuballocatedUniformBuffer () | |
| void | Update (const void *Contents) |
Public Member Functions inherited from FRHIUniformBuffer | |
| FRHIUniformBuffer ()=delete | |
| FRHIUniformBuffer (const FRHIUniformBufferLayout *InLayout) | |
| uint32 | GetSize () const |
| const FRHIUniformBufferLayout & | GetLayout () const |
| const FRHIUniformBufferLayout * | GetLayoutPtr () const |
| const TArray< TRefCountPtr< FRHIResource > > & | GetResourceTable () const |
Public Member Functions inherited from FRHIResource | |
| RHI_API | FRHIResource (ERHIResourceType InResourceType) |
| uint32 | AddRef () const |
| uint32 | Release () const |
| uint32 | GetRefCount () const |
| bool | IsValid () const |
| void | DisableLifetimeExtension () |
| ERHIResourceType | GetType () const |
| FName | GetOwnerName () const |
| void | SetOwnerName (FName InOwnerName) |
Public Attributes | |
| uint32 | LastFrameUpdated |
| FMetalBufferPtr | BackingBuffer |
| void * | Shadow |
Friends | |
| class | FMetalStateCache |
Additional Inherited Members | |
Protected Member Functions inherited from FRHIResource | |
| virtual RHI_API | ~FRHIResource () |
Protected Attributes inherited from FRHIUniformBuffer | |
| TArray< TRefCountPtr< FRHIResource > > | ResourceTable |
| FMetalSuballocatedUniformBuffer::FMetalSuballocatedUniformBuffer | ( | FMetalDevice & | Device, |
| const void * | Contents, | ||
| const FRHIUniformBufferLayout * | Layout, | ||
| EUniformBufferUsage | Usage, | ||
| EUniformBufferValidation | Validation | ||
| ) |
| FMetalSuballocatedUniformBuffer::~FMetalSuballocatedUniformBuffer | ( | ) |
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friend |
| FMetalBufferPtr FMetalSuballocatedUniformBuffer::BackingBuffer |
| uint32 FMetalSuballocatedUniformBuffer::LastFrameUpdated |
| void* FMetalSuballocatedUniformBuffer::Shadow |