![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ComponentReregisterContext.h>
Inheritance diagram for FMultiComponentReregisterContext:Public Member Functions | |
| FMultiComponentReregisterContext (const TArray< UActorComponent * > &InComponents) | |
| ~FMultiComponentReregisterContext () | |
Additional Inherited Members | |
Protected Member Functions inherited from FComponentReregisterContextBase | |
| ENGINE_API UWorld * | UnRegister (UActorComponent *InComponent) |
| ENGINE_API void | ReRegister (UActorComponent *InComponent, UWorld *InWorld) |
Protected Attributes inherited from FComponentReregisterContextBase | |
| TSet< FSceneInterface * > * | ScenesToUpdateAllPrimitiveSceneInfos = nullptr |
Unregisters multiple components for the lifetime of this class.
Typically used by constructing the class on the stack: { FMultiComponentReregisterContext ReregisterContext(arrayOfComponents); // The components are unregistered with the world here as ReregisterContext is constructed. ... } // The components are registered with the world here as ReregisterContext is destructed.
|
inline |
|
inline |