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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FNaniteVisibilityResults, including all inherited members.
| FNaniteVisibility | FNaniteVisibilityResults | friend |
| FNaniteVisibilityQuery | FNaniteVisibilityResults | friend |
| FNaniteVisibilityResults()=default | FNaniteVisibilityResults | |
| GetRasterBinStats(uint32 &OutNumVisible, uint32 &OutNumTotal) const | FNaniteVisibilityResults | inline |
| GetRasterBinVisibility() const | FNaniteVisibilityResults | inline |
| GetShadingBinStats(uint32 &OutNumVisible, uint32 &OutNumTotal) const | FNaniteVisibilityResults | inline |
| GetShadingBinVisibility() const | FNaniteVisibilityResults | inline |
| IsRasterBinVisible(uint16 BinIndex) const | FNaniteVisibilityResults | |
| IsRasterTestValid() const | FNaniteVisibilityResults | inline |
| IsShadingBinVisible(uint16 BinIndex) const | FNaniteVisibilityResults | |
| IsShadingTestValid() const | FNaniteVisibilityResults | inline |
| SetRasterBinIndexTranslator(const FNaniteRasterBinIndexTranslator InTranslator) | FNaniteVisibilityResults | inline |
| ShouldRenderCustomDepthPrimitive(uint32 PrimitiveId) const | FNaniteVisibilityResults | inline |