#include <NaniteVisualizationData.h>
◆ TModeMap
Mapping of FName to a visualization mode record.
◆ FModeType
| Enumerator |
|---|
| Overview | |
| Standard | |
| Advanced | |
◆ FNaniteVisualizationData()
| FNaniteVisualizationData::FNaniteVisualizationData |
( |
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inline |
◆ GetActiveModeDefaultComposited()
| bool FNaniteVisualizationData::GetActiveModeDefaultComposited |
( |
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const |
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inline |
◆ GetActiveModeID()
| int32 FNaniteVisualizationData::GetActiveModeID |
( |
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const |
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inline |
◆ GetActiveModeName()
| const FName & FNaniteVisualizationData::GetActiveModeName |
( |
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const |
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inline |
◆ GetLegendEntries()
◆ GetModeDefaultComposited()
| bool FNaniteVisualizationData::GetModeDefaultComposited |
( |
const FName & |
InModeName | ) |
const |
◆ GetModeDisplayName()
| FText FNaniteVisualizationData::GetModeDisplayName |
( |
const FName & |
InModeName | ) |
const |
Get the display name of a named mode from the available mode map.
◆ GetModeID()
| int32 FNaniteVisualizationData::GetModeID |
( |
const FName & |
InModeName | ) |
const |
◆ GetModeMap()
| const TModeMap & FNaniteVisualizationData::GetModeMap |
( |
| ) |
const |
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inline |
◆ GetOverviewConsoleCommandName()
| static const TCHAR * FNaniteVisualizationData::GetOverviewConsoleCommandName |
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inlinestatic |
Return the console command name for enabling multi mode visualization.
◆ GetOverviewModeIDs()
◆ GetOverviewModeNames()
Access the list of modes currently in use by the Nanite visualization overview.
◆ GetPickingMousePos()
| const FVector2f & FNaniteVisualizationData::GetPickingMousePos |
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const |
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inline |
◆ GetPickingScreenSize()
| const FIntPoint & FNaniteVisualizationData::GetPickingScreenSize |
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const |
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inline |
◆ GetVisualizeConsoleCommandName()
| static const TCHAR * FNaniteVisualizationData::GetVisualizeConsoleCommandName |
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inlinestatic |
Return the console command name for enabling single mode visualization.
◆ Initialize()
| void FNaniteVisualizationData::Initialize |
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◆ IsActive()
| bool FNaniteVisualizationData::IsActive |
( |
| ) |
const |
Check if visualization is active.
◆ IsDifferentToCurrentOverviewModeList()
| bool FNaniteVisualizationData::IsDifferentToCurrentOverviewModeList |
( |
const FString & |
InNameList | ) |
|
◆ IsInitialized()
| bool FNaniteVisualizationData::IsInitialized |
( |
| ) |
const |
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inline |
Check if system was initialized.
◆ Pick()
| void FNaniteVisualizationData::Pick |
( |
UWorld * |
World | ) |
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◆ SetCurrentOverviewModeList()
| void FNaniteVisualizationData::SetCurrentOverviewModeList |
( |
const FString & |
InNameList | ) |
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We cache the overview mode name list from the console command here, so all dynamically created views can re-use the existing cached list of modes.
◆ ShouldDrawLegend()
| bool FNaniteVisualizationData::ShouldDrawLegend |
( |
const FName & |
InModeName | ) |
const |
◆ Update()
| bool FNaniteVisualizationData::Update |
( |
const FName & |
InViewMode | ) |
|
Update state and check if visualization is active.
The documentation for this class was generated from the following files: