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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NavDataGenerator.h>
Inheritance diagram for FNavDataGenerator:Additional Inherited Members | |
Protected Member Functions inherited from TSharedFromThis< FNavDataGenerator, ESPMode::ThreadSafe > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< FNavDataGenerator, ESPMode::ThreadSafe > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
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inlinevirtual |
Cancels build, may block until current running async tasks are finished
Blocks until build is complete
Returns number of remaining tasks till build is complete
Returns number of currently running tasks
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inlinevirtual |
determines whether this generator is performing navigation building actions at the moment, dirty areas are also checked
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inlinevirtual |
Asks generator to update navigation affected by DirtyAreas
Ticks navigation build If the generator is set to time sliced rebuild then this function will only get called when there is sufficient time (effectively roughly once in n frames where n is the number of time sliced nav data / generators currently building)