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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkDelegates.h>
Inheritance diagram for FNetworkNotify:Public Attributes | |
| virtual EAcceptConnection::Type | NotifyAcceptingConnection () PURE_VIRTUAL(FNetworkNotify |
| virtual void virtual NotifyAcceptedConnection(class UNetConnection *Connection) PURE_VIRTUAL(FNetworkNotify boo | NotifyAcceptingChannel )(class UChannel *Channel) PURE_VIRTUAL(FNetworkNotify |
The net code uses this to send notifications.
| virtual void virtual NotifyAcceptedConnection (class UNetConnection* Connection) PURE_VIRTUAL(FNetworkNotify boo FNetworkNotify::NotifyAcceptingChannel) (class UChannel *Channel) PURE_VIRTUAL(FNetworkNotify |
Notification that a new connection has been created/established as a result of a remote request, previously approved by NotifyAcceptingConnection
| Connection | newly created connection Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc) |
| Channel | newly created channel |
| virtual EAcceptConnection::Type FNetworkNotify::NotifyAcceptingConnection() PURE_VIRTUAL(FNetworkNotify |
Notification that an incoming connection is pending, giving the interface a chance to reject the request