UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkNotify Class Reference

#include <NetworkDelegates.h>

+ Inheritance diagram for FNetworkNotify:

Public Attributes

virtual EAcceptConnection::Type NotifyAcceptingConnection () PURE_VIRTUAL(FNetworkNotify
 
virtual void virtual NotifyAcceptedConnection(class UNetConnection *Connection) PURE_VIRTUAL(FNetworkNotify boo NotifyAcceptingChannel )(class UChannel *Channel) PURE_VIRTUAL(FNetworkNotify
 

Detailed Description

The net code uses this to send notifications.

Member Data Documentation

◆ NotifyAcceptingChannel

virtual void virtual NotifyAcceptedConnection (class UNetConnection* Connection) PURE_VIRTUAL(FNetworkNotify boo FNetworkNotify::NotifyAcceptingChannel) (class UChannel *Channel) PURE_VIRTUAL(FNetworkNotify

Notification that a new connection has been created/established as a result of a remote request, previously approved by NotifyAcceptingConnection

Parameters
Connectionnewly created connection Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc)
Channelnewly created channel
Returns
true if the channel should be opened, false if it should be rejected (destroying the channel)

◆ NotifyAcceptingConnection

virtual EAcceptConnection::Type FNetworkNotify::NotifyAcceptingConnection() PURE_VIRTUAL(FNetworkNotify

Notification that an incoming connection is pending, giving the interface a chance to reject the request

Returns
EAcceptConnection indicating willingness to accept the connection at this time

The documentation for this class was generated from the following file: