UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNeuralProfileModelTextureManager Member List

This is the complete list of members for FNeuralProfileModelTextureManager, including all inherited members.

AddOrUpdateProfile(const UNeuralProfile *InProfile, const FGuid &InGuid, const FNeuralProfileStruct InSettings)FNeuralProfileModelTextureManagerinline
AddProfile(const UNeuralProfile *InProfile, const FGuid &InGuid, const FNeuralProfileStruct Settings)FNeuralProfileModelTextureManagerinline
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FindAllocationId(const UNeuralProfile *InProfile) constFNeuralProfileModelTextureManagerinline
FNeuralProfileModelTextureManager()FNeuralProfileModelTextureManagerinline
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetProfileSetting(int32 AllocationId)FNeuralProfileModelTextureManagerinline
GetResourceName() constFRenderResourceinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList)FRenderResourceinlinevirtual
IsInitialized() constFRenderResourceinline
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI()FRenderResourceinlinevirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RemoveProfile(const UNeuralProfile *InProfile)FNeuralProfileModelTextureManagerinline
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
UpdateProfile(int32 AllocationId, const FNeuralProfileStruct Settings)FNeuralProfileModelTextureManagerinline
UpdateProfile(const UNeuralProfile *InProfile, const FNeuralProfileStruct Settings)FNeuralProfileModelTextureManagerinline
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FNeuralProfileModelTextureManager()FNeuralProfileModelTextureManagerinline
~FRenderResource()FRenderResourcevirtual