UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNeuralProfileModelTextureManager Class Reference
+ Inheritance diagram for FNeuralProfileModelTextureManager:

Public Member Functions

 FNeuralProfileModelTextureManager ()
 
 ~FNeuralProfileModelTextureManager ()
 
int32 AddOrUpdateProfile (const UNeuralProfile *InProfile, const FGuid &InGuid, const FNeuralProfileStruct InSettings)
 
int32 AddProfile (const UNeuralProfile *InProfile, const FGuid &InGuid, const FNeuralProfileStruct Settings)
 
void UpdateProfile (int32 AllocationId, const FNeuralProfileStruct Settings)
 
void UpdateProfile (const UNeuralProfile *InProfile, const FNeuralProfileStruct Settings)
 
void RemoveProfile (const UNeuralProfile *InProfile)
 
int32 FindAllocationId (const UNeuralProfile *InProfile) const
 
FNeuralProfileStruct GetProfileSetting (int32 AllocationId)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual void ReleaseRHI ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FNeuralProfileModelTextureManager()

FNeuralProfileModelTextureManager::FNeuralProfileModelTextureManager ( )
inline

◆ ~FNeuralProfileModelTextureManager()

FNeuralProfileModelTextureManager::~FNeuralProfileModelTextureManager ( )
inline

Member Function Documentation

◆ AddOrUpdateProfile()

int32 FNeuralProfileModelTextureManager::AddOrUpdateProfile ( const UNeuralProfile InProfile,
const FGuid InGuid,
const FNeuralProfileStruct  InSettings 
)
inline

◆ AddProfile()

int32 FNeuralProfileModelTextureManager::AddProfile ( const UNeuralProfile InProfile,
const FGuid InGuid,
const FNeuralProfileStruct  Settings 
)
inline

◆ FindAllocationId()

int32 FNeuralProfileModelTextureManager::FindAllocationId ( const UNeuralProfile InProfile) const
inline

◆ GetProfileSetting()

FNeuralProfileStruct FNeuralProfileModelTextureManager::GetProfileSetting ( int32  AllocationId)
inline

◆ RemoveProfile()

void FNeuralProfileModelTextureManager::RemoveProfile ( const UNeuralProfile InProfile)
inline

◆ UpdateProfile() [1/2]

void FNeuralProfileModelTextureManager::UpdateProfile ( const UNeuralProfile InProfile,
const FNeuralProfileStruct  Settings 
)
inline

◆ UpdateProfile() [2/2]

void FNeuralProfileModelTextureManager::UpdateProfile ( int32  AllocationId,
const FNeuralProfileStruct  Settings 
)
inline

The documentation for this class was generated from the following file: