UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLCompiledShaderKey Class Reference

#include <OpenGLShaderResources.h>

Public Member Functions

 FOpenGLCompiledShaderKey ()=default
 
 FOpenGLCompiledShaderKey (GLenum InTypeEnum, uint32 InCodeSize, uint32 InCodeCRC)
 
uint32 GetCodeCRC () const
 

Friends

bool operator== (const FOpenGLCompiledShaderKey &A, const FOpenGLCompiledShaderKey &B)
 
uint32 GetTypeHash (const FOpenGLCompiledShaderKey &Key)
 

Constructor & Destructor Documentation

◆ FOpenGLCompiledShaderKey() [1/2]

FOpenGLCompiledShaderKey::FOpenGLCompiledShaderKey ( )
default

◆ FOpenGLCompiledShaderKey() [2/2]

FOpenGLCompiledShaderKey::FOpenGLCompiledShaderKey ( GLenum  InTypeEnum,
uint32  InCodeSize,
uint32  InCodeCRC 
)
inline

Member Function Documentation

◆ GetCodeCRC()

uint32 FOpenGLCompiledShaderKey::GetCodeCRC ( ) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FOpenGLCompiledShaderKey Key)
friend

◆ operator==

bool operator== ( const FOpenGLCompiledShaderKey A,
const FOpenGLCompiledShaderKey B 
)
friend

The documentation for this class was generated from the following file: