◆ FOpenGLCompiledShaderValue()
| FOpenGLCompiledShaderValue::FOpenGLCompiledShaderValue |
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◆ ~FOpenGLCompiledShaderValue()
| FOpenGLCompiledShaderValue::~FOpenGLCompiledShaderValue |
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◆ CompressShader()
◆ GetUncompressedShader()
| TArray< ANSICHAR > FOpenGLCompiledShaderValue::GetUncompressedShader |
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◆ HasCode()
| bool FOpenGLCompiledShaderValue::HasCode |
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◆ Resource
| GLuint FOpenGLCompiledShaderValue::Resource = 0 |
◆ StatTotalStoredSize
| TAtomic< uint32 > FOpenGLCompiledShaderValue::StatTotalStoredSize = 0 |
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◆ StatTotalUncompressedSize
| TAtomic< uint32 > FOpenGLCompiledShaderValue::StatTotalUncompressedSize = 0 |
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The documentation for this class was generated from the following file: